Since the last update / maintenance we have come across a couple of glitches in Tier 5. In Pier 93, squad of four (three have already reached level 20 but helping fourth player) several times on wave 15 we have had problems with the Hunters. We have had Hunters who are under fire suddenly 'warp' away from us instead of running. The most infuriating one was when two of us were attacking a Hunter and he ran through a locked door and stayed there - no way for us to go after him or damage him. Hence failed
Last night on Carrier, again squad of four (helping fourth member reach level 20) we spent credits on upgrading scanner. Beat Hunters on wave 15 only to then have the 'scan the data breach' on wave 17/18? to find the terminal is inside the Carrier behind locked doors. We had no credits left to open door so naturally we failed. Why oh why would a data breach terminal be outside the unlocked area? This makes a mockery of the game as if you use the credits for the scanners then you don't have enough to open doors.
These issues need to be sorted asap as it was doable before the maintenance but now is at best unfair and at worst unplayable as there is no point in trying to go as far as possible. Please advise us mere mortals how we are supposed to get round these glitches
The issue with mobs going into out of bounds areas/spawn points is known. Reported enough times tbh. I wish they would put in code for the AI that would stop them moving there at any time after they leave it, after spawning in. Happens on lots of maps. UG, TS to name a few.
As for the resistance issue with the out of reach consoles.... thats is working as intended very likely. You have to keep credits back or open up the areas for those waves that there is a data breach objective. So basically note the wave numbers they occur and have at least 4000-6500 shd between the players in reserve, in case they are needed. Then kill a few mobs to get the rest if you need to. You will have plenty of time. Happened to me last night and I was the only one with credits saved. Even after being repeatedly told to spend the credits on the drop crate.
You could ofc just open up each area but most teams seem to either farm the caches or pile money into turrets/stations.
The warping away I think is in reaction to player movement - was one player running off to get ammo mid wave or similar? sticking together seems to limit problems from it.
When doing it seriously we usually have someone hold around 3000 SHD as several times the breach has been behind locked doorsbut sometimes that isn't enough either plus kind of gimps your progress - it shouldn't really happen.
Timelimits should go on Boss waves as well really - even if that means enemy won't drop SHD after 3 minutes and/or reward players (maybe instant free ammo resupply) if they kill bosses in the time limit - several times recently failed at that point because 1-2 players have dropped or disconnected, etc. right before or during a boss wave leaving us without enough damage to take them down in timethats a pretty bad way to fail from a gameplay perspective.
Last night had some horrible situations heh with one wave having two hunters with their own 3 man medic support team LOL that took some splitting them up to kill and then likewise (though partly our fault due to heading into a bottleneck) the boss wave had ridiculous medic spam on top of the bosses that made them unkillable within the timelimit.
The issue of warping - we were all in same general area (I was running 6 pce classified reclaimer) and all targeting one hunter so yep annoying when they then warp away and get healed. We're going to have another go without putting credits into scanner etc as don't want to be in same situation again
Had more instances of it just now playing Powerhouse - not just hunters 3-4x regular enemy teleported away while under fire not just as they do now and again when roaming - every instance seemed to be in reaction to the movement of a player rather than just at random though - not necessarily someone running miles off but falling back or pushing forward a little bit from the rest of the group.