Hi FH Devs,

I like this game you made, but the default button set is really trouble me as a ps4 player.
I red the story that you spent lots time to decide the button configuration. so maybe you will accept my opinions.


1. Quickly double click the (L) direction button to achieve a dodge function
2. Quickly double click the heavy attack button to perform a heavy attack > cancel transition


further explain:
The first change of dodge can make some moves easy to be used.
Like " (L^), X , R1" becomes " (L^), (L^), R1" or "(L^), X , (R >), R1" becomes " (L^), (L^), (R >), R1 "
most of important, you don`t have to move your right thumb between (R) & dodge button.

About the 2nd change of Heavy attack cancel.
Because the 90% usage of cancel button is to cancel heavy attack(maybe 100%), quickly tap Heavy Attack twice may be much simpler.
Like "(R^), R2, Cancel, (R>), R1" ( up HA canceled then right LA ) becomes "(R^), R2, R2, (R>), R1"
or" R2, Cancel , GB" (HA canceled then GB) becomes "R2, R2, GB"

Above of these can reduce the complexity of moves and reduce the traveling of the right thumb between (R) , GB , dodge , cancel.
The only problem is that kensei can cancel a HA with a other direction HA.
So the 2nd change should be modified as
Quickly double click the heavy attack button( keep the same attack direction ) to perform a heavy attack > cancel transition


You don`t have to fix the original setting but treat these two as a on/off function.
Some user may not like these changes.

I really wish you can take these two changes as next patch or at least the first one.
My finger really can`t move so fast between dodge & (R) direction.

Thank you