it's a pretty big deal imo, losing a good tool. I just had an intense game where this dude is parrying everything, especially the light after a heavy feint. So I start canceling the light after a heavy feint with a dodge and spin chop during his heavy. He starts to parry the spin chop so I throw a heavy out from the dodge cancel. He starts to GB my dodge so I got back to spin chopping and baiting his parry for a deflect or a parry of my own.Originally Posted by Knight_Raime Go to original post
Without it, those lights after a heavy feint get parried. Maybe at 400ms it will be a lot harder, but this dude could have parried every zone from a PK. It's two steps forward and one step back imo. Sounds like the easiest way to solve some technical issues, so I can't really argue.
edit: I guess it's pretty situational, but still comes in handy nowadays. Maybe they could leave it in but exclude the sped up feint followups.
The undodgeable will be very siutational. As far as understood Orochi gets it as well.Originally Posted by Knight_Raime Go to original post
Mid chain light where never dodge cancelable.
Only neutral light, heavies and infinity chain heavies (not bear mauler) where dodge cancelable.
Now only neutral heavies are cancel able.
The big problem with removing id from mid chain infinity heavies is stamina - dodge cancel uses no stamina and at the same time gives the chance to deflect a parry attempt like bmason said.
Also after a dodge cancel you go faster into stamina regen because it doesn't use stamina.
I used it to spare the stamina i would use to feint mid chain heavies. Now this is gone.Originally Posted by bmason1000 Go to original post
Also catching parry attmepts with a deflect like you said.