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  1. #31
    Originally Posted by Knight_Raime Go to original post
    if it's only gone from neutral lights I don't see the big deal really.
    good question.

    hm. weird.
    it's a pretty big deal imo, losing a good tool. I just had an intense game where this dude is parrying everything, especially the light after a heavy feint. So I start canceling the light after a heavy feint with a dodge and spin chop during his heavy. He starts to parry the spin chop so I throw a heavy out from the dodge cancel. He starts to GB my dodge so I got back to spin chopping and baiting his parry for a deflect or a parry of my own.

    Without it, those lights after a heavy feint get parried. Maybe at 400ms it will be a lot harder, but this dude could have parried every zone from a PK. It's two steps forward and one step back imo. Sounds like the easiest way to solve some technical issues, so I can't really argue.

    edit: I guess it's pretty situational, but still comes in handy nowadays. Maybe they could leave it in but exclude the sped up feint followups.
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  2. #32
    S0Mi_xD's Avatar Senior Member
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    Originally Posted by Knight_Raime Go to original post
    That is a very interesting change conceptually. Though I don't quite understand why. People didn't dodge dodge attacks. they parried them.
    Is this perhaps their attempt at punishing people who default to rolling away? and is this only on zerker? or all assassins?
    I wonder if it interacts with superior block dodges in anyway.

    I think the idea of toning down his damage and increasing stamina cost makes sense for what he's being given. but the exact values atm seem a bit too tilted. at least in the stamina department and top unblockable heavy. Zerks new OOS parry/throw with 2 side heavys and the unblockable side heavy to follow creates a nice mix up.



    I can see how strong that sounds. But i've personally never seen this used often. So i'm not too convinced it being gone has a huge impact.
    btw do you know if you can still dodge cancel lights that are mid chain? or did they remove it for all lights?
    The undodgeable will be very siutational. As far as understood Orochi gets it as well.

    Mid chain light where never dodge cancelable.
    Only neutral light, heavies and infinity chain heavies (not bear mauler) where dodge cancelable.
    Now only neutral heavies are cancel able.
    The big problem with removing id from mid chain infinity heavies is stamina - dodge cancel uses no stamina and at the same time gives the chance to deflect a parry attempt like bmason said.
    Also after a dodge cancel you go faster into stamina regen because it doesn't use stamina.

    Originally Posted by bmason1000 Go to original post
    No its not "huge," but it is a unique tool that is gone now.

    As for the mid chain cancels, honesty I've never gotten that to actually work. Not once. Works on whiffed heavies though, which is very good.
    I used it to spare the stamina i would use to feint mid chain heavies. Now this is gone.
    Also catching parry attmepts with a deflect like you said.
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