The day has come - the End of a Era - the End of a fearless Warrior...
And out of those Holy Flames she walks proudly into Valhalla.
Feasting - Drinking - Laughing !!!!
And still she misses something...
She decided her fate...
Soon she will return to taste the blood and salt... as a God.
- - - - - - - - - - - - - - - -
So basically i thought about those changes and you all will feel the real despair.
People think Shaman or Aramusha are the feint cancer, and PK is the light spammer cancer....
Well now comes the God of Cancer!!!
How to player the God?
Well ... i'll tell you....
- always start with a heavy
- feint it into a 400ms light with hyperarmor
- chain a heavy feint and repeat
Infinit feint light spam - GG
I'm not sure I can agree. it sounds proper powerful on paper. but it's not really changing her main gameplay. which is feinting into a raw light or feinting into a raw heavy. difference now though is the zerker has the option to trade with it or just parry like usual. Seeing as how she's got assassin health I don't think trading very frequently is going to be smart.
and 400ms sounds fast yes. but it's just moving the goal post. it's only 100ms faster than what most lights are in the game. It's not really making you adjust more in my opinion. Though it's easy for me to say this when i've been reacting to shamans bleed poke often enough as is. I do feel sorry for people who already don't have good reaction times. But not sorry enough to not want the change in.
yeah it's specifically a light after a feinted heavy.Originally Posted by Arekonator Go to original post
Oh, right, i checked the patchnotes again and i aparently overlooked this line:Originally Posted by Knight_Raime Go to original post
I guess if it proves to be too much, they can always tone it down.Side Light Openers are now 400ms if used immediately after a Feint.
That being said, i have to second Fady concerns in that i am not very fond of continual increase of the combat pace, with focus on more speed, more unblockables. Oh well, we will see how it turns out.
Delet this before devs notice!Originally Posted by Fady117 Go to original post
considering it's only side lights and it's always from a fairly obvious telegraphed hard feinted heavy I doubt it will be a huge deal. Clearly it's going to hurt players a lot more who already struggle to deal with something as simple as mushu combos.Originally Posted by Arekonator Go to original post
I am cautious. 400ms is where things are walking a line. if it got any faster that would be overboard. but so far the only 400ms attack i'm not 100% fond of is pk's zone cancel. all other 400ms attacks in my opinion are reactable enough due to the situations in which they show up. pk doesn't have any setup for it.