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  1. #81
    This is probably after the fact but wow I have to say there was a huge missed opportunity to incorporate the flail and it's physics more into his kit. I get it he has a shield and likes to bash with it but what about how flails work?

    Give him a disarm perk, make it so the defender takes increased damage if he parries, give him a parry into an irreversible GB if the opponent is out of steam or something. The flail could wrap the weapon and pull the opponent into a gb.

    I love the game and I think the conq is one of the most unique and well executed heroes aesthetically that I've seen in a video game, it's a shame they don't focus on the flail more.
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  2. #82
    You get to see all that flail usage in his execution. lmao
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  3. #83
    Broly, let me just paste the relevant info here:

    ***
    Charged Heavies are now Unblockable.
    The Stance Change while charging is now 100ms (was 300ms).
    Top Heavy Unblockable is 800ms, and does 44 damage.
    Side Heavy Unblockable is 700ms, and does 33 damage.

    Shield Uppercut is a:
    800ms attack.
    Unblockable Melee.
    Does 10 Stamina damage .
    Has Immunity to Guard Break starting at 100ms into the strike.
    Hitting with this move guarantees a follow-up of a Light Attack.

    Top Basic Light Attack's strike is now 500ms (was 600ms).
    Light Infinite Strikes are now 500ms (were 600ms).
    All Light Attacks do 15 damage (were 12).

    “Flail Uppercut” replaces Shield Bash Reposte.
    “Flail Uppercut’s” strike is 500ms (Shield Bash Riposte was 800ms).
    Uses Heavy input.
    Does 30 damage.
    Can execute.

    Forward Dodge now branches to Shield Bash from 100ms-500ms (was 300ms-500ms).
    Forward Dodge now branches to Full Block Stance from 600ms (was 800ms).
    Forward Dodge can now branch to attack options, including Guard Break, from 600ms (was 800ms).
    After a hit, all branching’s start at 100ms (some were at 0ms, some 300ms, some 600ms).
    Light Attack is still guaranteed after a Shield Bash.

    Top Heavy is now 33 damage (was 25).

    When activated from Full Block Stance, we removed a 100ms gap on startup where the Conqueror had no defense.
    ***

    Where exactly do you see 1000ms attacks? I see faster attacks with increased damage everywhere, a much more useful Full Block Stance with a good chance for a guaranteed Heavy, a new 800ms attack that drains stamina and guarantees a follow up Light, and an 800ms Riposte _replaced with_ a 500ms attack. I, for one, do not mind at all that I have options other than blocking crap and grabbing people, then bashing them against a wall to get some free damage.

    It looks like you're jumping the gun on this one, badly.
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  4. #84
    i don't mind smacking him with his own main. =-0 if he won't use him, I gladly will
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  5. #85
    Seriously.... go watch the people that got early access to the reworks conq rework is decent the spamability worries me though haha
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  6. #86
    Ahhhh, clueless players who don't realize that people are people and most people will fall for mind games when under pressure. The whole idea of this conq rework was to change him from a waiting mans hero who relied entirely on techs and turtling to get his damage to a character who can actually do something other then stare. OP obviously didn't read the patch notes very well because it clearly states that the charged heavy will gain gb immunity 100ms in and will be unblockable after 300ms (I think? Not 100% either) the person who wrote the patch notes even explained why they made it unblockable, its not for pure damage or for more options, its to apply pressure. Look at Zerker, he was given unblockables so he could apply pressure and use mind games against his opponents, characters who you can beat just by blocking can never apply pressure properly if your reactions are quick enough.
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  7. #87
    Based on the relatively high level duels I have watched so far, it seems like brolly will be eating his words . I dont believe I have seen any streamer beat a conq in extended duels so far, but maybe they will adjust. It usually ends up as a 2-1 winratio in conqs favor.
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  8. #88
    Originally Posted by Jiblet2017 Go to original post
    Based on the relatively high level duels I have watched so far, it seems like brolly will be eating his words . I dont believe I have seen any streamer beat a conq in extended duels so far, but maybe they will adjust. It usually ends up as a 2-1 winratio in conqs favor.
    Give it time... Lol, some people need more "data." Conq ratios about to be sky rocket a month into season 5.
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