Broly, let me just paste the relevant info here:
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Charged Heavies are now Unblockable.
The Stance Change while charging is now 100ms (was 300ms).
Top Heavy Unblockable is 800ms, and does 44 damage.
Side Heavy Unblockable is 700ms, and does 33 damage.
Shield Uppercut is a:
800ms attack.
Unblockable Melee.
Does 10 Stamina damage .
Has Immunity to Guard Break starting at 100ms into the strike.
Hitting with this move guarantees a follow-up of a Light Attack.
Top Basic Light Attack's strike is now 500ms (was 600ms).
Light Infinite Strikes are now 500ms (were 600ms).
All Light Attacks do 15 damage (were 12).
“Flail Uppercut” replaces Shield Bash Reposte.
“Flail Uppercut’s” strike is 500ms (Shield Bash Riposte was 800ms).
Uses Heavy input.
Does 30 damage.
Can execute.
Forward Dodge now branches to Shield Bash from 100ms-500ms (was 300ms-500ms).
Forward Dodge now branches to Full Block Stance from 600ms (was 800ms).
Forward Dodge can now branch to attack options, including Guard Break, from 600ms (was 800ms).
After a hit, all branching’s start at 100ms (some were at 0ms, some 300ms, some 600ms).
Light Attack is still guaranteed after a Shield Bash.
Top Heavy is now 33 damage (was 25).
When activated from Full Block Stance, we removed a 100ms gap on startup where the Conqueror had no defense.
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Where exactly do you see 1000ms attacks? I see faster attacks with increased damage everywhere, a much more useful Full Block Stance with a good chance for a guaranteed Heavy, a new 800ms attack that drains stamina and guarantees a follow up Light, and an 800ms Riposte _replaced with_ a 500ms attack. I, for one, do not mind at all that I have options other than blocking crap and grabbing people, then bashing them against a wall to get some free damage.
It looks like you're jumping the gun on this one, badly.
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