Originally Posted by
aschmidtnz9
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They take a wee bit of getting used to command, but they are fun to use for sure
To be honest, In only six hours of gameplay I am already sick of the inane and repetitive chatter coming from your Gun for hire and also their behaviour isn't perfect in combat situations. They tend to be still engaged in combat after the combat has stopped. I found I was deliberately telling my GFH to go and stand over there in the woods so I can get on with what I am doing in peace. Finally decided just to let them go, as they werer just adding to the confusion of combat as much as helping with it.
Hope that UBI will get a chance to address all these GFH issues eventually.
To be fair, there were a few occasions where I asked my GFH to take down a cultist and they did what was asked with brutal efficiency and stealth.
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