FC is supposed to be a crowd control set, but if it's too weak to deter players from walking through the flame turret or be afraid of the incendiary bullets/grenades then it's failed and needs buffing. Same with TA when used with seeker mines and pulse turret.
Nothing needs nerfing. The weaker sets need buffing.
PM is so annoying you have to change your whole build just to reduce the effects of the bleed and even with that the bleed is still strong . Nomad is also annoying to play against , and it's so random sometimes you get it once and the enemy gets it more than once ,it's unfair .I don't have a huge problem with Striker since I play on console ,but it shouldn't work with shotguns in my opinion . Because of that I disagree about not nerfing these sets because playing against them is unenjoyable .I haven't played the Division in about a week because it's not fun to PvP with these sets being the way they are .Originally Posted by WebuserJonny Go to original post
The FC remark is spot on. I finally witnessed and ran with somebody who wore the 6pc FC. all i have to say is ROFLMAO. This guy was on fire for over half the time I played with him. Absolutely rediculous.Originally Posted by YodaMan 3D Go to original post
Medikits and Adrenaline talent help me cope with PM just fine and I generally run with not more than 11% EDR.
Nomad can be frustrating and possibly the Path of the Nomad chance of no cool down should be reduced to about 30%. Only times I ever wear my Nomad set is for contamination events.
Striker shotgun build is okay when it's not being exploited with Cronusmax. I never use my Striker build and I never use shotguns as I don't particularly enjoy them.
I've got all the classified sets and they are all fully optimised.
Adrenaline talent doesn't work against PM .If 11% EDR is working for you then clearly you are playing against players that don't know how to build PM correctly .Originally Posted by WebuserJonny Go to original post
I try my best to not allow players to land 10 shots on me before I can either kill them or get in a better position to kill them. You're right though about players not building their PM to get the most out of it. When I'm running with my PM they die quickly, unless they're Nomad is constantly going off for them, but they're luck eventually runs out.