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  1. #1

    Classified drop solution

    If its been mentioned before, I 1000th it.

    Make World Tier 6..With the power creep. We need harder difficulties,
    Where only classified drop, but reduce the green beams drops by 1/3.

    Its clear that Heroic: Clear sky, Dragons Nest, Falcons Lost, And
    Legendary: Time Square, Napalm, Warrengate. have not yet been tuned for the new classified sets.
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  2. #2
    Originally Posted by GatlingSamurai Go to original post

    Its clear that Heroic: Clear sky, Dragons Nest, Falcons Lost, And
    Legendary: Time Square, Napalm, Warrengate. have not yet been tuned for the new classified sets.
    And they shouldn't be. A lot of the sets aren't any better than the classic sets.
    If all the sets were improvements like Striker,then yeah...ramp it up. But they aren't.

    That said,I'm ready for tier 6. Let's do this!
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  3. #3
    Mad-Cap's Avatar Senior Member
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    Tier 6 seems pointless without new content and gear. I would've agreed pre 1.8, but now I think that option would look like a poor attempt to create longevity.

    Add some more legendary missions, up date HvTs to include some tougher groups would be the minimum they could do to make T6 a credible change. Currently the main new PvE content, Resistance has built in scaling difficulty which make T6 unnecessary.
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  4. #4
    Gweadobane's Avatar Senior Member
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    Originally Posted by Mad-Cap Go to original post
    Tier 6 seems pointless without new content and gear. I would've agreed pre 1.8, but now I think that option would look like a poor attempt to create longevity.

    Add some more legendary missions, up date HvTs to include some tougher groups would be the minimum they could do to make T6 a credible change. Currently the main new PvE content, Resistance has built in scaling difficulty which make T6 unnecessary.
    For sure, why don't they implement the same Landmarks the LZ has in Survival for tier 6 of the reg game.
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  5. #5
    Originally Posted by Mad-Cap Go to original post
    Tier 6 seems pointless without new content and gear. I would've agreed pre 1.8, but now I think that option would look like a poor attempt to create longevity.

    Add some more legendary missions, up date HvTs to include some tougher groups would be the minimum they could do to make T6 a credible change. Currently the main new PvE content, Resistance has built in scaling difficulty which make T6 unnecessary.
    Hoard mode ain't my thing.
    I love a rough battle sometimes but I want the possibility to win.
    I've been beating my head off the wall for almost three hours trying to solo Falcon Lost. I only keep trying because I know it's at least possible.
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  6. #6
    Mad-Cap's Avatar Senior Member
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    Originally Posted by SF_Gweadobane Go to original post
    For sure, why don't they implement the same Landmarks the LZ has in Survival for tier 6 of the reg game.
    That would be awesome. Hit up Merphee's LZ thread and build a post leveling / post Bliss world.
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  7. #7
    Mad-Cap's Avatar Senior Member
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    Originally Posted by mckrackin5324 Go to original post
    Hoard mode ain't my thing.
    I love a rough battle sometimes but I want the possibility to win.
    I've been beating my head off the wall for almost three hours trying to solo Falcon Lost. I only keep trying because I know it's at least possible.
    I'm not a fan of horde mode either.
    Unless it's very well done and has a plateau of victory. In DCUO we had an Event / highest difficulty end-game called Survival it was pretty cool, all vanity rewards.
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