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  1. #21
    UbiAmper's Avatar Community Manager
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    We're still looking at how all gear-sets interact with one another. Now, that doesn't mean we're not seeing your comments/suggestions along the way as that wouldn't be true. Community concerns regarding balance are being collected across all channels and pushed to the developers.
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  2. #22
    Sharpandpointy's Avatar Senior Member
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    Please ask them to do something about Sentry's Call.

    This business of 'No 6 piece work for PvP because it's too powerful' doesn't make sense when we look at Predator, Striker, Nomad....
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  3. #23
    UbiAmper's Avatar Community Manager
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    Sentry included. I'm not guaranteeing a change but feedback on all sets was brought forward.
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  4. #24
    Sharpandpointy's Avatar Senior Member
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    It's rather silly for some sets to have six piece bonuses that can be used PvP...and others, not. Especially when 'overpowered' is the reason, given the 6 piece sets for Striker, Predator, and Nomad.
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  5. #25
    Originally Posted by Sharpandpointy Go to original post
    It's rather silly for some sets to have six piece bonuses that can be used PvP...and others, not. Especially when 'overpowered' is the reason, given the 6 piece sets for Striker, Predator, and Nomad.
    I don't use Sentry and had the most god rolled 6PC but deleted because its outright worthless in PVP. I would really like to talk with the person that said landing 6 consecutive headshots on a human player in PVP is way to much to activate a damage bonus of skull gloves yet 300,000K bleeds on players is okay.
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  6. #26
    nairda2k9's Avatar Banned
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    Originally Posted by UbiAmper Go to original post
    We're still looking at how all gear-sets interact with one another. Now, that doesn't mean we're not seeing your comments/suggestions along the way as that wouldn't be true. Community concerns regarding balance are being collected across all channels and pushed to the developers.
    Amper,

    I am really pleased that this is the case, but the real problem is why is it that the developers and CMs, the people at the reigns were completely unable to see that these sets were completely unbalanced from the outset?

    There was a PTS. Players tested these sets. Videos were posted on just how OP, Striker, Predator and Nomad were and the feedback was completely ignored. Now these are the only sets being used in PvP.

    What makes you think that our feedback is going to be taken seriously now when no one took a blind bit of notice before and even if it is, why does it take the entire game being reduced to such an unbalanced state that only three sets are viable before anyone on your side takes notice?

    It is completely unprofessional and leaves the game in an unpleasant and completely unbalanced state for months at a time. Not to mention that when an adjustment of some type is actually implemented anyone who farmed these sets and invested thousands of DivTech into optimizing them is going to be as made as hell when their toys are taken away.

    The complete lack of consideration given to the feedback initially offered has set this game back months and will leave a bad taste in the mouth of everybody, those using the sets and those who had them used against them for months to come.

    This arrogance and stubbornness on the part of the developers needs to stop, especially when it has been proven time and time again that they are not capable enough to ignore advice and go off at a tangent making decisions which are not in the best interests of the game.
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  7. #27
    YodaMan 3D's Avatar Senior Member
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    Originally Posted by UbiAmper Go to original post
    Sentry included. I'm not guaranteeing a change but feedback on all sets was brought forward.
    Well, we aren't guaranteeing we'll still be playing if changes don't happen on all sets, feel free to pass that on to. You just in case anyone cares. Gee now that is funny, as if anyone cares. hahahaha
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  8. #28
    I think if and when we see a change to pred mark bleed effect skill builds could be more viable in pvp. The fact that pred ignores bleed resistance and players still can be bleed in a immunizer makes builds that have low health pools useless in pvp. I have seen where in pvp the flame terret is extremely effective at holding a area but the fact that preds bleed effect can insta drain players makes them useless. Lets not forget about shrapnel wich spreads preds super bleed. I believe in future when some changes occur skill sets will perform better in dz. I am of the opinion that I would like to have all sets be viable options for pvp other than just nomad striker and pred. There are other sets that are usefull for pvp but the previous three generally out perform them.
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  9. #29
    YodaMan 3D's Avatar Senior Member
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    Originally Posted by Peppyevilelmo Go to original post
    I think if and when we see a change to pred mark bleed effect skill builds could be more viable in pvp. The fact that pred ignores bleed resistance and players still can be bleed in a immunizer makes builds that have low health pools useless in pvp. I have seen where in pvp the flame terret is extremely effective at holding a area but the fact that preds bleed effect can insta drain players makes them useless. Lets not forget about shrapnel wich spreads preds super bleed. I believe in future when some changes occur skill sets will perform better in dz. I am of the opinion that I would like to have all sets be viable options for pvp other than just nomad striker and pred. There are other sets that are usefull for pvp but the previous three generally out perform them.
    Flame turrets only blind players, it doesn't really hurt them. Not anymore anyway.
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  10. #30
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    Originally Posted by TroyFleming Go to original post
    I don't use Sentry and had the most god rolled 6PC but deleted because its outright worthless in PVP. I would really like to talk with the person that said landing 6 consecutive headshots on a human player in PVP is way to much to activate a damage bonus of skull gloves yet 300,000K bleeds on players is okay.
    I don't think the headshots are the problem.

    There is zero ways to counter Sentry stacks (other than not getting hit) and there'd definitely be zero ways to counter the automatic spreading of those stacks. 6 Pred + Shrapnel now is objectively unfair and Sentry would act the same. The only difference is, I can't walk into an immune station and cleanse myself of the Sentry stacks.
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