My guess is you are running an MDR with your TA build. Those and sniper rifles will take a -50 threat agent and make him the focal point everytime in my experience. My TA with an MDR gets all the attention even with a D3 build standing next to me, put the MDR away and it starts to act like it should. My question is, if thats the case then why dont they adjust the numbers to represent your elevated threat level of 10000000000 when you equip those weapons.Originally Posted by Voronja_SaVi Go to original post
Philadelphia Eagles? That are they? Birds?Originally Posted by YodaMan 3D Go to original post
Still. As in hasn’t been fixed. Or... there is something from with my game. As I’m not alone in this I take it is another broken mechanic.Originally Posted by nairda2k9 Go to original post
Pulse and healing station.Originally Posted by EddyRockSteddy Go to original post
Yeah well I must say of blinked coz I missed that one.Originally Posted by Trippul G Go to original post
Think of "threat" like this, and I don't know if other players remember discussions about this from way before, but when we talk about "threat" it's like this, if you have +x% threat, it means they are more likely to go into cover while if you have -x% threat means they will more likely come at you like a freigth trains. It's not about who is a bigger threat in your team.
Now, I might be wrong but it seems that way when I use a loud vent brake and suppressor.
Philadelphia Eagles just won the Super Bowl in the NFL. Defensive Lineman are usually 6'5" about 300 pounds. Pee Wee Herman is a character from a kids show, 5'10" and 150 lbs. Most people would rather fight the little guy, then the one that poses the bigger threat. Just comparing between D3 set vs Tac set.Originally Posted by Voronja_SaVi Go to original post
I guess that makes sense in a way, but I think most people expect it to work like "he's the bigger threat, let's focus on taking him out first". A case could be made for either way, I just wish the devs would clarify which it is, and if they feel things are working correctly.Originally Posted by DeathDealer689 Go to original post
but it only works that way sometimes, say on my TA i have -45 threat an my buddy has his D3 build with +200 threat. If i have my MDR out, they ALWAYs attack me, if i switch to my m4 they instantly start going after him. Our threat level stayed the same with the only thing changing is the weapon. i dunno, i totally see what you are saying and it makes sense half of the time but the other half has me perplexed.Originally Posted by DeathDealer689 Go to original post
If they emulate the treat detection from Warframe, it'd feel more natural. This is for the native threat to players. This means if you are the closest to s Shotgun for example, then they'll shoot you instead of running 30m past you and go for your sniper teammate.
When you melee an NPC, that should get their attention. (A timer on re-initiating combat with a another player to avoid melee cheese). If an enemy isn't playing attention to you, such as if you have a shield, then melee them to make them acquire you as the target.
Using explosive bullets should make you the priority target of the NPCs within a large radius until the explosive bullets run out. But being closer to the enemy should be a priority over someone using explosive bullets. A closer enemy will be a higher treat to the NPC.
Maybe an NPC, like the Riker leader (Double Chevrons) could call out a number that is your position in the team, and NPCs with in his area of influence might focus that member, but shooting him can knock him out of the animation of calling it, and killing him would remove the effect from the surrounding NPCs. Through this guy, the Group AI for focusing the healer, or the shield user can be placed in this NPC. maybe if you focus him with an LMG and keep him suppressed, he might try and change the focus on the guy suppressing him; a natural response.
but yea, threat is sometimes unpredictable when you follow the rules we know of how threat works.