Wait wat?Originally Posted by CJ Fresh Go to original post
Skillpower sets aren't viable in PvE?
Are we talking their Classified bonuses, or the sets in general? Because in general, Tacticians is walking murder in PvE.
If we're talking Classified bonuses, okay, sure, Tacticians got hosed.
Pred should be reversed, stack into firearms for the bleed and that scales depending on the 3k firearms tiers just like my nomad idea. But to outright nerf Pred would be terrible.Striker is in a precarious situation because no matter what you can always get high dps no matter how you spec it. I don't think people would mind striker if it wasn't for the shotgun stacks. It's already easy to get striker stacks as it is, using a shotgun makes it idiot-proof.Originally Posted by nairda2k9 Go to original post
One problem is this: if you stack firearms into bleed...you would be creating insta-kills with the present Pred system. People currently live through the bleeds for a short time for one reason: base weapon damage is low.
Make people stack firearms to get the bleed, you'll end up with glass cannons, sure...but they'll be glass cannons doing massive damage with their House/M4 combo, which translates into bleed that makes what people get now seem like a joke (imagine 9000 firearms with the crtical bleed damage that 9000 stamina gets now!).
Ten rounds hit, target drops like a bag of dirt.
There would need to be some serious changes made to the Pred bleed system if we went for firearms (note that I'm totally cool with that, the business of getting massive damage while investing into Stamina is just wrongwrongwrong).
In PvE, the bonuses that Skills used to have been nerfed to compensate possible PvP. SBs in PvE are just 1 trick ponies, that are useless once the trick has been performed.Originally Posted by Sharpandpointy Go to original post
Sticky Bombs are great for Tacs to use, but then you have to run and hide cause what you put in your Electronics nullifies any firepower or toughness. You are shooting blanks at this point. So you run and hope the NPCs don't kill you.
Fire Turrets are great against Reds and Purple NPCs, but you hit Yellows with them, they just stand there and burn off the crusties from their shorts. So when you put so much into Electronics to make them useful, like Tac Builds you are a one trick pony. Run for it.
The biggest problem with them is their 5th and 6th piece actually weaken the builds. You are usually better off with Barret's and Inventive, that should be a huge RED FLAG right there that makes a classified set worthless.
PC players don't need to use shotguns to get the stacks up. It takes literally seconds to get to 100 per cent damage increase with the House or M4. Now add stamina and an incredible rate of healing to the increased damage and what you have is an unbeatable gear set.Originally Posted by CJ Fresh Go to original post
Hunter's Faith is the only other gear set that can give you 100 per cent damage increase. To compensate for this, that damage lasts only for 10 seconds, the agent can't reload, can't swap weapons, can only use a bolt-action and needs at least 9000 firearms for it to work. No heal, no stamina.
It makes absolutely no sense for users of high rpm weapons to be given free stamina and healing (they are the players that least need it).
My personal fix to the three troubled gear sets:
Strikers - headshots raise stacks, bodyshots lower stacks;
Predator - 10 consecutive headshots;
Nomad - make this like Alphabridge and force players to spec into all three areas.
Or we could exchange ideas to buff the other sets.Originally Posted by Pig_Bodine Go to original post
derp need text.Originally Posted by CJ Fresh Go to original post
I don’t mind the striker heal, as I said just remove stacking with shotguns.
Depends if the sustain is necessary after retuning other sets. It's not black/white, 1 nerf to 1 set can cause a massive meta shift and make another set OP.
I really like this comment here. I change to a set can massively effect it. A good example of this is deadeye. It began out very over powered then it was given special requirements for it to work. Now it is a very nich set to use. Lets not start this trend again with sets. That way we do not limit what weapons or how we are allowed to use these sets. I really dont have any ideas for this set. Iv never encountered a situation in wich I felt it was to strong to compete against due to I always have a emp or shock terret equipped. Good team work typically can counter any set. For me if you have read this far and seen my other posts I have issues with predators mark. However like to see a rework that keeps a strong bleed but requires bleed levels that stack like strikers or sentry. We would still get strong bleeds but players would need to hit target more, that and try removing preds ability to ignore bleed resistance temporarily to see how it effects pvp.
Exactly, my suggestions are more of a thought process. If I were the dev I'd be trying them out and probably go like "Nope, bad idea... or maybe a little less... a little more...".
I'm mostly hinting at what's wrong or not quite right and looking where we can nudge it in the right direction.
Though my stance on TTK and gun mechanics is pretty firm, most of my history is games such as CS, BF, ...
I'm kind of on the other side of the fence in that I felt TTK in 1.7 was way too fast. Perhaps for hardcore PvP players with pure DPS builds this wasn't an issue but I certainly found myself dying before I could even react.
I find 1.8 better but this is only true with three sets hence the ridiculous lack of build diversity at presence due to awarding DPS for speccing into stamina or giving sets like Nomad free Toughness allowing users to go all in on FA.
I find the big issue is Striker healing and Nomad revives. I can get the players health down but having to do it over and over again is the real problem. I am sorry but I also think signatures have no place in PvP. People say you should not expect to win a 1v3 or 1v4. I accept that but if you play smart and kill one you then reduce the odds and should be rewarded by an easier fight. Instead you get the magic hand of God picking them up before getting focused whilst you are at low health.
Just take signatures out of PvP. It might even make Alphabridge viable if that set was allowed to keep signatures during PvP.