1. #1

    Valkyrie Suggestions

    1- Give her a light + heavy chain

    2- Give her a heavy + heavy chain

    3- Make it so her shield bashes can be linked to heavys, not only light.

    As of right now the second attack of a valk chain will ALWAYS be a light, making it a 90% parried move at high level of play. By giving her those 3 points above, her mix up game will become viable.

    4- Make it so any of her controling move (shield bash, sweep, push ...) deals a small amount of damage (like the raider knee to the face), thus virtually increasing her damage while still focusing her play still around mix-up and fight control. (DPSecond increase while DPStrike still the same)

    5- Reduce some of her heavy and dodge recoverys. I'm fine with having huge recoverys on sweep or shield bash, but getting gb out of an heavy on my opponent wake up because I didn't continued my chain is simply dumb.

    6- Make it so her heavy starters of any chain can be soft feinted into a light in another direction. This, coupled with the heavy after shield bash move would give her even more mix up while still being totally fair because of the speed of her heavys.

    7- Make the second part of her zone attack unblocable.

    8- Reduced her stamina consume overall but don't simply increase her stamina pool, so she's able to keep up her mix up game a long time while still being vulnerable to out of stam when parried.

    9- (Optional) Make her revenge mode stronger damage wise, since she can't use any of her controlling move when out numbered considering their recoverys.

    As you probably understood by now; I don't think the valkyrie simply need some damage. I think that the valkyrie is a superbly designed hero on the paper, she simply needs more ways to keep her ennemies on their feet and guessing so she can work her way out. By giving her tons of other mix up capability you make her the perfectly designed hero: fair/balanced and hard to master. Please do something like that to her, she deserve better than the way she currently is.
    Share this post

  2. #2
    S0Mi_xD's Avatar Senior Member
    Join Date
    Apr 2017
    Posts
    1,165
    1. Agree
    2. Agree
    3. Don't know what you are talking about - but i guess you mean that her lights can be softfeinted into SB like with heavies, if this is the case - no
    4.No - to strong.
    5. Don't have this problem, the only recovery, that is to much is of a missed GB
    6. No - point 1 and 2 are enough for mix ups
    7. Can be implemented but wouldn't be much of use.
    8. Her stamina management is fine.
    9. No - why should she get a exclusive revenge change.

    Light - Heavy
    Heavy - Heavy would be already enough.
    Another point you not mentioned, the stupid GB after blocking her Dash lights
    Share this post

  3. #3
    Originally Posted by S0Mi_xD Go to original post
    1. Agree
    2. Agree
    3. Don't know what you are talking about - but i guess you mean that her lights can be softfeinted into SB like with heavies, if this is the case - no
    4.No - to strong.
    5. Don't have this problem, the only recovery, that is to much is of a missed GB
    6. No - point 1 and 2 are enough for mix ups
    7. Can be implemented but wouldn't be much of use.
    8. Her stamina management is fine.
    9. No - why should she get a exclusive revenge change.

    Light - Heavy
    Heavy - Heavy would be already enough.
    Another point you not mentioned, the stupid GB after blocking her Dash lights
    I don't think getting gb out of dash light blocked is much of an issue, just make it quite situational that's all.
    With my changes, I made up for that with the heavy starter soft feinted into light of another direction which you disagree with because you didn't understand the 3rd point.
    Let me re-explain: as of right now, after a shield bash, you can either light, gb, or sweep. Well I think you should also be able to heavy; and since this heavy will count as an heavy starter you would be able to soft feint it into a light from another direction.

    So ? Still disagree ?

    Also:
    "8-Her stamina management is fine" ? Really ? You do realize that mathematicaly she has almost the lowest stamina-consume/damage dealt ratio right ?

    "4-No, too strong" ? To strong ? Okay, here's the avg damages of every char except valk:
    24.08 22.79 21.57 24.76 25.63 23.23 25.43 25.00 32.31 23.16 23.56 21.65 21.53 24.21 22.84 25.26 22.53
    Repectively: Warden, Conqueror, Peacekeeper, Lawbringer, Raider, Warlord, Berserker, Kensei, Shugoki, Orochi, Nobushi, Centurion, Shinobi Highlander, Gladiator, Aramusha, Shaman
    Now do you know how much the valkyrie has ? 19.65. How the **** is making her melee attack deal a bit of damage would be too strong exactly ? It would just bring her back with the rest of the cast.

    So okay if you think that both of those points combined are a bit too much, I could understand; but the damage one is absolutely required. Period.
    Share this post

  4. #4
    1, 2, 4 would be fine if only on her headbutt, and 8 i'm fine with.
    she should also lose the getting GBed for free on blocked dash attacks.
    Share this post

  5. #5
    S0Mi_xD's Avatar Senior Member
    Join Date
    Apr 2017
    Posts
    1,165
    Originally Posted by Trenk2009 Go to original post
    I don't think getting gb out of dash light blocked is much of an issue, just make it quite situational that's all.
    With my changes, I made up for that with the heavy starter soft feinted into light of another direction which you disagree with because you didn't understand the 3rd point.
    Let me re-explain: as of right now, after a shield bash, you can either light, gb, or sweep. Well I think you should also be able to heavy; and since this heavy will count as an heavy starter you would be able to soft feint it into a light from another direction.

    So ? Still disagree ?

    Also:
    "8-Her stamina management is fine" ? Really ? You do realize that mathematicaly she has almost the lowest stamina-consume/damage dealt ratio right ?

    "4-No, too strong" ? To strong ? Okay, here's the avg damages of every char except valk:
    24.08 22.79 21.57 24.76 25.63 23.23 25.43 25.00 32.31 23.16 23.56 21.65 21.53 24.21 22.84 25.26 22.53
    Repectively: Warden, Conqueror, Peacekeeper, Lawbringer, Raider, Warlord, Berserker, Kensei, Shugoki, Orochi, Nobushi, Centurion, Shinobi Highlander, Gladiator, Aramusha, Shaman
    Now do you know how much the valkyrie has ? 19.65. How the **** is making her melee attack deal a bit of damage would be too strong exactly ? It would just bring her back with the rest of the cast.

    So okay if you think that both of those points combined are a bit too much, I could understand; but the damage one is absolutely required. Period.
    Dude - I play her myself, and she is already good, the only big problem is, that she can't go light - heavy.

    Ah, now i get your 3rd point ^^
    It's only light and sweep - GB is not a chain out of SB.
    SB counts as a combo starter, and since valk has NO second heavy in any of her chains, she can't chain a heavy.
    So If you would add 1. or 2. 3. would be automatically in as well.
    I am still against a heavy softfeint into light - it's already annoying enough with shaman - and i think this would be a bit to much - she already has a nice kit.

    Her stamina management is well balanced - she can throw out many actions.
    "To Strong" doesn't mean only dmg vise - but ok let's answer your question.
    Since her average dmg output is pretty slow, she needs something to compensate - therefor she has some sick combos.
    Also her stamina management helps to throw out many actions to outplay enemies - the only one who tops her stamina management is Glad and Centurion.
    I mean, sure i wouldn't say no to less stamina consumption, but it is already not bad.

    She has many other benefits, the problem is, most player who complain about her state those benefits as weak and useless :'D
    Share this post

  6. #6
    S0Mi_xD's Avatar Senior Member
    Join Date
    Apr 2017
    Posts
    1,165
    Originally Posted by Knight_Raime Go to original post
    1, 2, 4 would be fine if only on her headbutt, and 8 i'm fine with.
    she should also lose the getting GBed for free on blocked dash attacks.
    OK - with dmg on her charged headbutt i could agree
    Since, the headbutt itself brings out her 60+ dmg combo even if the enemy isn't OOS ... i don't know but maybe.
    Share this post

  7. #7
    Originally Posted by S0Mi_xD Go to original post
    OK - with dmg on her charged headbutt i could agree
    Since, the headbutt itself brings out her 60+ dmg combo even if the enemy isn't OOS ... i don't know but maybe.
    isn't she losing her 60 damage combo with the parry changes?
    and yes charged headbutt I was referring to.
    Share this post

  8. #8
    S0Mi_xD's Avatar Senior Member
    Join Date
    Apr 2017
    Posts
    1,165
    Originally Posted by Knight_Raime Go to original post
    isn't she losing her 60 damage combo with the parry changes?
    and yes charged headbutt I was referring to.
    Nope - not really ^^
    You get a GB from her superior block on her dodges (the sup block drains stamina as well)
    You get a GB from blocking attacks in her shield stance and forward dash GB.

    Both are safe. Works pretty well - i play this way with her.

    Also her superior block into Shoulder Pin (the bleed attack) can be followed with a dash light = 26 bleed + 17 dmg safe
    And as long the enemy bleeds you better GB instead of shoulder pin (because the bleed does not stack -.-)
    Share this post

  9. #9
    Originally Posted by S0Mi_xD Go to original post
    Nope - not really ^^
    You get a GB from her superior block on her dodges (the sup block drains stamina as well)
    You get a GB from blocking attacks in her shield stance and forward dash GB.

    Both are safe. Works pretty well - i play this way with her.

    Also her superior block into Shoulder Pin (the bleed attack) can be followed with a dash light = 26 bleed + 17 dmg safe
    And as long the enemy bleeds you better GB instead of shoulder pin (because the bleed does not stack -.-)
    hmm. If she keeps superior block that is. they removed it on conq. Should see if she keeps it after the season drops.
    Share this post

  10. #10
    S0Mi_xD's Avatar Senior Member
    Join Date
    Apr 2017
    Posts
    1,165
    Originally Posted by Knight_Raime Go to original post
    hmm. If she keeps superior block that is. they removed it on conq. Should see if she keeps it after the season drops.
    I don't think it will be removed.
    I undestand why they removed sup block from Conqu and i think he gets it back in a reworked way.

    Also, it's not like her sup block was as OP as Conqus his sup block on dodges went through the full dodge animation, while Valk is more similar to assassin deflect (but still abit longer window then deflects)
    Removing her sup block would be like removing berserkers deflect
    Maybe both happens xD
    I wouldn't be suprised.
    Share this post