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  1. #1

    NPC needs adjustments on long distance combat

    NPC can drop sticky bombs behind your cover at huge distance and with spot on precision. They shpould at least not be able to land them behind a cover

    Also if npc sits in cover and sprays with gun over head, why do these bullits keep hitting you even form distances out of range for the player.

    I also have had more then once playing as a sniper at the back of the field when every npc totally ignores the rest of the group who are much closer. They should aggro more on closeby players.


    thanks
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  2. #2
    RushLoongHammer's Avatar Senior Member
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    If an agent shots a sticky bomb at you, it can fly threw all the cover.
    I always get agents shoot stickybombs through cars and concrete block, hitting the ground in an impossible place.
    And in napalm, in one area, they can straight up shot the sticky through a wall.
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  3. #3
    V4MPiR1's Avatar Senior Member
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    Yup. You'll also notice on Napalm that the snipers in the mid-zone can shoot through the crane boom whereas you can't.

    Grenadiers also frequently land impossible shots with their launchers.

    The most likely explanation is that the AI is so bad that if it didn't exploit wall-hack, all the NPCs would be completely annihilated and players wouldn't find the game challenging.

    This is one reason why not having vehicles in this game is actually to our benefit. If you've ever played the Far Cry series, it's comical at points. You engage 100 NPCs, two of which enter vehicles as 'drivers' with an additional three NPC passengers per vehicle. Those two aggro'd 'drivers' will then proceed to RUN OVER 95% of the opposing force that are in a column behind cover on the roadway, before driving off a cliff and killing the other three NPC passengers per vehicle. You then headshot the last five targets, get up from behind cover while laughing so hard that you're crying, and move out.
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