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  1. #11
    Agree with xxFratosxx above:

    No issue with drop-shotting here. It's always been a type of move with shooters. Still requires some skill having to re-aim so to me it evens out. I've taken out plenty of people attempting this, and have failed trying it myself. I understand OP's reasoning for realism, but come on, it's a game. Haha.
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  2. #12
    i disagree with your points because of a few reasons. i get that its not supposed to be an arcade shooter, but its a game. when you're in an unfavorable position you need to do something about it, and thats ducking down. i dont know if you've tried it yourself before, but please realise it is a very risky thing to do, and has a very simple counter if anything.

    1) you're dipping down head first, making it insanely easy to just get pure headshots. literally the counter is to aim low. people drop shot me all the time because i drop shot them so they try to get back at me, and its literally the easiest counter

    2) if you're STANDING, you stop shooting for about a half second both when you reach the crouch position and when you reach prone position (crouching you only stop shooting when you drop to the floor

    3) there IS a crosshair sway when you hit the floor, you have to reposition it a bit, it doesnt stay locked on 100% on the person when you're dropping

    4) as lou said, drop shotting works only max 3 times against the same person in the same match, you have to switch it up usually as they get used to it, theres really nothing that bad about it

    5) getting a headshot on the enemy if you're the drop shotter is actually quite hard, you have the crosshair sway that you have to counter, and you have the drop itself. sure, if say you're someone at say 100-200m taking shots at me, im probably already at half health by the time i hit the floor and start taking shots, so it really shouldnt be that hard to either finish me off or get back into cover to avoid getting shot


    tl;dr
    short range: its a risky thing to do because you're insanely easy to headshot, but pays off if you make it down in time
    long range: you're probably already taking hits and have to quickly counter the crosshair sway and that you cant shoot while switching from crouch to prone

    just my thoughts
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  3. #13
    How do u drop shot on console. Do u have to use a controller with back paddles like a scuff or do u some how mangle your hand to reach the crouch button while still aiming and firing?
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  4. #14
    Drop shotting is not a problem, when they do that it makes it easy to get all headshots, easy flashbang/grenade, easy kill for snipers etc... Anyone who gets drop shotted is simply not using cover and instead is most likely bum rushing the enemy out in the open.
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  5. #15
    Rapt.r's Avatar Member
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    To clarify I don't have a problem with lowering your center of mass and creating a smaller target for eneimies while in an unfavourable position, it is a perfectly valid tactic and it makes sense. I myself am in the habbit of just dropping to a crouch when in close quarters. The only time I really use a form of drop shotting is when I'm playing a marksman class and I spot another marksman class or someone that could possibly hit my position I pop up and get a rough bead on their location and pop down, shuffle and pop back up to nail them; but its usually when I'm already behind some form of cover.

    The instance that I'm arguing for is within 150m or close quarters when someone pops down while firing.

    1) I agree the only time I personally have problems with drop shots at close range is when caught off guard or on a night time map with rain. No problems otherwise. Moreso making a case for a mechanic adjustment that won't affect good players at all.

    2) Just tested this multiple times from prone and standing, there is a .25 second delay from preventing you from firing while going down from Standing=>Crouch=>Prone; but no effect on accuracy/recoil accross multiple classes. This is where my problem is with the mechanic. The sway and affect on accuracy/recoil should be much more adverse from hitting the ground into a prone position in a more realistic scenario. IF being able to continuously fire at all, you would not be able to effectively fire on target (unless under 50m) until a second or two after you hit the ground. There is no breathing sway mechanic in this game but both breathing and hitting the ground would prevent someone from doing so for at least a second or two until set in position even for highly skilled operators and especially on uneven ground.

    3) I havent noticed any significant sway within close range, which again is where my problem lies with the mechanic. The crosshairs actually reduce in size/recoil when in the movement of going down and not the opposite. I think this should not be the case until fully down in position and set.

    4) Yeah usually doesnt work multiple times I agree, but still should be addressed IMHO as it is getting more popular/abused. The movement of going down to either a knee or prone should have adverse effect on aiming if even for a fraction of a second while positioning. That is all im arguing, not for them to remove being able to fire completely while moving into these positions; just a more adverse effect on aim.

    5) Harder in close quarters while down in the prone position sure as you are aiming up and your target is likely aiming down at you making it easier for him. But again my problem lies in those first few fractions of a second when going down, not when down. If that makes sense lol.
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  6. #16
    Originally Posted by Waldo1122 Go to original post
    Drop shotting is not a problem, when they do that it makes it easy to get all headshots, easy flashbang/grenade, easy kill for snipers etc... Anyone who gets drop shotted is simply not using cover and instead is most likely bum rushing the enemy out in the open.
    Things happen in a matter of split seconds. You can't take cover when someone is drop-shotting you. Why? You don't have the time for it. Good luck trying to run to cover when someone is shooting you. You'll be dead by the time you make it there. Your best chance of survival is to turn around and shoot back unless you're very close to cover.

    Drop-shotting is simply not realistic. Please enlighten me, in what military in the world do they teach their service members to drop-shot the enemy?

    Realistically speaking, if you were to lay down while shooting, your aim wouldn't remain as stable, which is why people in the real world don't practice this technique. So those who call this practice unrealistic and ask for a recoil penalty, have a point here;
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  7. #17
    The drop shot is as old as Island Thunder... I don't see a problem with it all, can't have everyone walking around on a knee all match.
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  8. #18
    Rapt.r's Avatar Member
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    To clarify again all I'm suggesting with this thread is a recoil penalty while your character is going down. Not that big of a deal IMO will just prevent people from firing steady while preforming the tactic and will still be effective when you hit the ground. Just less broken in between; if that makes sense.

    To put this in perspective even the big AAA arcade shooters out there ( Who will not be named because they are a disgrace to the shooter genre) have this implemented, and those games aren't at all tactical shooters.
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  9. #19
    Agree with the recoil penalty. There is no way you should be as accurate while in the process of flinging yourself head first into the dirt, as someone who is stationary or in a crouched position.
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  10. #20
    This is a non-issue really, as someone said before, you are making headshots all the more easier.
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