🛈 Announcement
Greetings! Ghost-Recon forums are now archived and accessible in read-only mode, please go to the new platform to discuss the game.
  1. #1

    Weapons nerfed when increasing difficulty

    I never noticed it till now and it's probably been brought up before, but weapons are heavily nerfed when increasing difficulty. Going from Regular to Extreme literally halves weapon stats. Is the fact enemies dont appear on your map and can snipe you with an uzi not enough of a challenge? They have to nerf gun stats which is a ridiculously unrealistic thing to happen.

    Can it be changed so that weapons retain the same performance across difficulties instead of nerfing them to ****?

    Here's four comparisons. The stats shown are when playing extreme compared to regular (red stats), the only bonus is a minor increase in damage when on extreme (green stat)

    Share this post

  2. #2
    I was not able to replicate those weapon stats. Are you sure this change isn't happening because you're turning Tier mode on and off? Because Tier mode doesn't change weapon stats, the bars just get louder to accommodate the additional weapon damage you get when you upgrade your weapons.
    Share this post

  3. #3
    Just jumped back on to double check and it was tier mode being turned on/off tanks.

    So essentially weapon damage is being increased so dramatically on weapons that it max level causes the other stats to seemingly be nerfed when in fact they stay as is? Damage is just being doubled?

    That seems... overly complicated. This is why bars for stats are confusing and solid numerical numbers are better
    Share this post

  4. #4
    Kane_sg's Avatar Senior Member
    Join Date
    Feb 2016
    Location
    East
    Posts
    2,042
    I don't think stats nerfing is the case here.

    Tier One mode rather increases the maximum potential and so your stats bar is shown shorter because the max number is higher than it used to be. In short, the initial effectiveness remains the same - and if you feel it weaker, it's because of the enemies are getting stats buff.

    Let's say one bar represents 100 and you have a damage stat that is 50. This means you will fill 50% the bar, correct? Now what if the maximum capacity of the bar is increased to 150 while you still only have 50 damage stat? You will only fill 25% of the bar now, right?
    Share this post

  5. #5
    Wrong!

    The bar will fill up to 33 1/3 %

    Share this post

  6. #6
    Kane_sg's Avatar Senior Member
    Join Date
    Feb 2016
    Location
    East
    Posts
    2,042
    Originally Posted by MadMojoT1 Go to original post
    Wrong!

    The bar will fill up to 33 1/3 %


    Thanks for the accurate calculation.
    Share this post

  7. #7
    UbiInsulin's Avatar Community Manager
    Join Date
    Nov 2015
    Posts
    6,492
    Originally Posted by DeadArashi Go to original post
    Just jumped back on to double check and it was tier mode being turned on/off tanks.

    So essentially weapon damage is being increased so dramatically on weapons that it max level causes the other stats to seemingly be nerfed when in fact they stay as is? Damage is just being doubled?

    That seems... overly complicated. This is why bars for stats are confusing and solid numerical numbers are better
    Thanks for clarifying that this was the case.
    Share this post

  8. #8
    Frag_Maniac's Avatar Banned
    Join Date
    May 2006
    Posts
    3,883
    Originally Posted by DeadArashi Go to original post
    So essentially weapon damage is being increased so dramatically on weapons that it max level causes the other stats to seemingly be nerfed when in fact they stay as is? Damage is just being doubled?
    Once you enter Tier One mode, the damage remains the same until you apply Tier One damage upgrades, which is why it appears your weapons have less damage. It's really just that they have to make the damage bar graph bigger to leave room for Tier One upgrades.

    It really can't be said any more simply.
    Share this post

  9. #9
    So damage actually goes up, then? If the percentage of bar filled stays the same while to total amount increases, that would mean the damage increases. Right?
    Share this post

  10. #10
    KingSpawn1979's Avatar Senior Member
    Join Date
    Mar 2017
    Location
    Germany
    Posts
    2,532
    All Stats are the same in Tier Mode and Normal Mode. The only Thing that changes is the Damage Stat when you upgrade.

    Again: EVERYTHING stays the exact same, just the Bars are re-scaled in Tier Mode.
    Share this post