Much like the Predator event, the tease of Rainbow Six customization options brought me back to Bolivia.
Upon finding out that they are locked behind a loot crate system I can assuredly say it will be the last time.
I've played Ghost Recon since it's inception and supported it throughout but this is the final straw. Even the shambles that was Future Soldier could be explained as questionable creative choices. This is deliberate and a disgrace to be honest.
If you continue to treat your community this way then you will shortly find you don't have one.
Your company massively exceeded it's sales targets for last year, you're welcome. There is no excuse for this other than pure greed.
You just lost a customer and fan of 17 years.
Welcome to Ghost Recon Online Casino.Originally Posted by TCs_LCD_Dave Go to original post
Anything acquired from the crates is purely optional and not required to complete the game. Don't like the crates, don't get them. Simple as that.Originally Posted by TCs_LCD_Dave Go to original post
Скулы должны скулить.
I guess that depends on what you consider 'completing the game'.
Your argument makes absolutely no sense. If there was no perceived value to the items then they would not be locked behind loot crates. The very fact that they have made these items transactional is because they expect those transactions will occur.
To suggest otherwise is pure nonsense.
If you can't separate what might be important to you individually to what might impact the wider community I really don't know why you would register for a community forum?
Well to be fair, the point that these items are optional is true. You don't have to buy them to finish the missions or get all the achievements or "complete" the game in the sense of the gameplay elements. I understand the counter point, though, that completion to some is defined by having everything that can be had, and this means buying everything.
Having thought a lot about this recently, the worrying thing for me about micro transactions and especially a random system like loot crates, is that it disproportionately effects some of the fan base. It doesn't effect me, it isn't something that I'm interested in, and for what I suspect is the largest proportion of gamers it is just something they are happy to dip into when it suits them and they aren't concerned by it. Those most effected are, however, those to whom this kind of completion is important and they are often dedicated and passionate fans. As such they deserve a pricing structure that reflects that dedication; either through gameplay time and or other purchases. An owner of R6 Siege and all the season passes for it should get the R6 Siege skins for a knockdown price, a player with a significant of Wildlands play time should also get credits towards more content.
Games lately have gone to shi!t with all these real $$ currency loot crates. Cosmetics or not. Loot crates would be fine by me thru in game currency, not real money especially if game was already paid for. it would make us want to play more to unlock and earn rather than spending more money on a game that wasn't free to begin with. You are right tho. The crates are optional and they are not required to beat the game but if the content is available for us all then we should be able to earn it to have it too.Originally Posted by Ghost416 Go to original post