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  1. #1

    [SUGGESTION] Repeatable "Tertiary" Side Missions

    I enjoy roaming around Ghost Recon Wildland's version of Bolivia. I especially enjoy infiltrating Unidad and Santa Blanca facilities and eliminating their inhabitants (most of the time through stealth or flat out opening fire on those corrupt soldiers and low life narcos.) But as much as I enjoy these little excursions into enemy territory...something is missing from these excursions: Mission objectives with a set goal.

    The Secondary missions in the game are good, as they offer Nomad and his team more support from the Katari 26 Rebels. But these missions, both resource and secondary missions, are one time things. Once you complete the missions they are gone for the remainder of the game. The openness of Wildlands is great. But once you beat the game, collect all documents, skill points, side missions and collect all the guns...really there is nothing left to do but replay story missions.

    That's why I would like to suggest this concept to Ubisoft: Tertiary Side Missions. Unlike the Rebel Missions, the Tertiary missions do not give you progression towards your Rebel Back Up skill. But: The Tertiary Missions give the players a decent amount of Resources, Tier 1 Points and In Game Store Credits. These missions range from a variety of objectives (which I will list bellow) and give Wildlands more life to it as well as allow Nomad and his team to take part in the war against Santa Blanca and Unidad. Most importantly: these missions are infinite and each location can have a variety of missions. If you complete a Tertiary Operation in the main Santa Blanca base in Itacua, you have the potential of replaying the same type of mission in that location.

    How the players could access these missions would be at the various Rally Points in the game, giving them much more reason to be present aside from being just fast travel points and a place to enter co-op. In order to access the missions, the Ghosts could access a laptop or a clip board that details the Kataris 26 rebel's current operations or interests in the area. Types of missions could be as followed:

    Extraction/Assassination: The Ghost Team infiltrates a Unidad/Santa Blanca area and are tasked with either killing or capturing a lieutenant. You can either kill or take the Lieutenant alive to a Rebel hideout, but players would get more rewards for successfully capturing the Lieutenant alive and by not being spotted in the area (You are Ghosts, it is in the name).

    Rescue: The Ghost Team is tasked with locating a Rebel leader that was captured by Unidad/Santa Blanca. A time limit starts the moment you accept the mission and you need to get to the area ASAP in order to rescue the hostage. The timer stops counting down once you arrive at the location. Like Extraction/Assassination: You gain more rewards for extracting the Hostage without being spotted.

    Ambush: The Ghost Team needs to ambush a convoy and kill/capture the Santa Blanca/Unidad Lieutenant. Like with the last two Mission types: Capturing the Lieutenant alive and successfully returning him to a Rally Point gives you greater rewards.

    Sabotage: The Rebels are about to stage an attack on a Unidad/Santa Blanca base/camp. The Ghost Team goes ahead of the main attack force and do whatever they can to weaken the defenses before the Rebel attack begins. After sabotaging the base, you have the option of helping the Rebels (Stealth or Open gun fight, your choice) for greater rewards or you can leave the area and still be rewarded (as your job is just to sabotage the area.)

    While I doubt the Devs will consider these suggestions, I do hope that the Moderators take a look at my suggestion and forward it to the devs. A lot of PvE fans, like myself, REALLY want more to do in Wildlands. And I personally believe that this feature will at least give fans something to do until Ubisoft can come up with a proper New Game Plus (One can hope) or something better to offer fans something great for PvE.
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  2. #2
    Kane_sg's Avatar Senior Member
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    Yeah. +1.

    Something like an automatic mission generator that could generate simpler task (and works offline as well) at our own will would be great to have alongside Season Challenge (which strictly requires internet connection). The mission could give a tiny amount of reward (XP/TP or Supply) that basically if you do it, you get something, but if you didn't, you're not missing a thing.

    I love breaking through bases as well. Having mission generator would give a boost towards it.
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  3. #3
    LaMOi's Avatar Senior Member
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    NOOOOOOO TO TIME LIMITS !!!

    Forget that crap. They just ruin missions.


    But Definately + 1 !

    I would love to see more hostage rescue missions !
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  4. #4
    Originally Posted by LaMOi Go to original post
    NOOOOOOO TO TIME LIMITS !!!

    Forget that crap. They just ruin missions.


    But Definately + 1 !

    I would love to see more hostage rescue missions !
    Fair enough on the no time limits. They do ruin the experience.
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  5. #5
    Grat idea both OPs and mission generator
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  6. #6
    Frag_Maniac's Avatar Banned
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    I don't feel the secondary missions that go away really need to be replayable. They only exist as a means to get your rebel stats full, and there are easily enough of them to do that with.
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  7. #7
    CarolinaFrog's Avatar Senior Member
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    i could see this as being a viable means of extending gameplay (because, heaven forbid we just pick up where the story and evidence ends...)
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  8. #8
    Originally Posted by xxginger11 Go to original post
    Fair enough on the no time limits. They do ruin the experience.
    No they don't as long as it makes sense. Sometimes it happens, you have a certain amount of time before something "x " happens.

    For example:

    You enter a base to rescue hostages, the Cartel are close to killing them, so you need to be fast and stealthy, you have "x" minutes to rescue/extract them.

    So yes to time limits, only if it makes sense.

    Sometimes you can't have all the time of the world to do something.

    "Oh they have hostages and they are about to kill them, we should take 30+ minutes to prepare because we can take our time right ? "

    You get the idea.
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  9. #9
    Originally Posted by LoneSpymaster Go to original post
    No they don't as long as it makes sense. Sometimes it happens, you have a certain amount of time before something "x " happens.

    For example:

    You enter a base to rescue hostages, the Cartel are close to killing them, so you need to be fast and stealthy, you have "x" minutes to rescue/extract them.

    So yes to time limits, only if it makes sense.

    Sometimes you can't have all the time of the world to do something.

    "Oh they have hostages and they are about to kill them, we should take 30+ minutes to prepare because we can take our time right ? "

    You get the idea.
    Fair point fair point.

    Personally I'd just like to have some form of mission generator. Especially for an open world game like this.
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