Other than going through doors, which is the most obvious, it allows you to lean when you're further away from the cover so you can get a better angle and present a smaller target.Originally Posted by Ghost416 Go to original post
While I do feel that GRWL is one of Ubi's better efforts, I have to agree that the AI instant spawning and ability to pinpoint your location is a bit much and yes, sometimes that alarm goes off regardless of how good you are as a player. I rarely buy season passes choosing to cherry pick individual DLCs, as I did with this game and purchased only the Fallen Ghost DLC and must say I like it more than the base game, notwithstanding the fact that it still has the afore mentioned AI annoyance.
I don't see the correlation to the term "boring". Seems like a random word you threw in to excuse your lack of tactics used. It's pretty obvious early on in this game that if an alarm triggers, it's because the player neglected to look for and shoot alarms before entering a base, especially a big one. Furthermore, these alarms are far easier to disable from a distance than the ones in Far Cry 4 for instance, because silenced sniper rifles can be used even early in the game, and all the alarm boxes are up high and easy to get a line of sight on.Originally Posted by StewJW Go to original post
The only very minor nit pick I have about this game is the squad AI waffles between magically capable of hitting difficult targets from impossible vantage points, and not being able to move to the necessary spot to hit much easier targets. Most of the time the latter is easily fixed by getting your squad to follow you to a better position. This I prefer to the Go To command, because often times they either won't go where you command them to, or will get spotted in doing so.
Sure, the AI isn't perfect, but IMO it's pretty amazing they got the squad AI to work as well as it does, especially considering how much rugged terrain there is to navigate. Not very often do they get stuck, and when they do, they warp to you as soon as you get in a vehicle or fast travel. It has it's quirks, but when I consider the quality of gameplay, the vast and highly detailed world, the amount of gameplay content, and how well it plays even on mediocre spec, it's easily the best game of 2017 IMO.
I can see where you're coming from, OP. The gameplay isn't really unique or varied enough to hold my attention for long. It's the same 2 enemy factions with the same couple of enemy types. The sidemissions are all the same and even the main missions only have a few variations. It's either infiltrate, extract, or assault.
It's a huge world, but there's not much to do in it when all's said and done. I expected Ghost Recon: GTA. Go anywhere do anything. Nope.
Not a bad game, just not amazing.
"It feels like they spend 2-3 years making the maps and game assets, then spend a couple on months creating a crap game out of it and then quickly move onto the next game."
I laughed when I read this, it's very true. They've got these highly developed pipelines for assets and tech - how it plays is almost an afterthought.
It's a garbage game, dull as dishwater. They should have invested more in the AI, canned the insta-spawn mechanic, stopped relying so heavily on the cover shooter mechanics which impede responsiveness and just made a **** hot tac shooter.
Instead they have this mercs/gta cross whose core gameplay loop is boring. Considering they'd have shelled out more than a 100 mil on this title, it's cost them an awful lot of money in lacklustere sales.
We all know what the answer is anyway - more Assassins Creed games and less ****-upable genre's like driving games or 4v4 fps shooters full of wankers who can't measure up in anything that actually matters and think playing a video game is some sort of achievement of note.