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  1. #11
    But given orochi's extremely limited kit made of tons of situational moves, building your gameplay of deflects is exactly the same as asking people to play berserker or glad instead.(what I really mean is just Nerf it to 26 or 27 instead of 22 just because how hard it is to land it)
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  2. #12
    With orchi's extremely situational kit, asking an orochi to build his defense around deflect is practically the same as telling him to play berserker since gbs are going to be really hard to get very soon. (If they'd only nerfed it to 26 or 27, I'd still be able to live with it but 22 is just too low for me)
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  3. #13
    Jazz117Volkov's Avatar Senior Member
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    Originally Posted by DoT.ExE2_4 Go to original post
    But given orochi's extremely limited kit made of tons of situational moves, building your gameplay of deflects is exactly the same as asking people to play berserker or glad instead.(what I really mean is just Nerf it to 26 or 27 instead of 22 just because how hard it is to land it)
    Orochi does need more viable moves, I agree, but I'm still not convinced the nerf is too much. We'll have to see how it plays out.
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  4. #14
    I'd much rather have an orochi's with a somewhat limited viable and effective moves( like top lights , zone and one more opener) than have many openers. That's the charm that drawed me to his class after all. Well here's to hoping his rework keeps his charms and not turn him into a whole new hero( and hopefully is worth waiting for).
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  5. #15
    Warden double lights don't do 24 damage.
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  6. #16
    Devs are complete jokes.

    An entire community of gamers laughs at them because of these type of decisions.

    Don't worry guys, dedicated servers are coming to this highly competitive PvP game just 1.2 years after release. Lmao. This is real life? AAA quality by the way. $60 game by the way.
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  7. #17
    comical man. its simply parry bait. i can't take your comments as credibility as i can tell you don't play orochi. riptide would be good if u could actually dodge back far enough to miss being hit by an attack. otherwise its pretty chat dude. make it one shot kill and id still take back the top light damage. i can honestly say 1 of maybe 6 riptides don't get punished. its just not a viable move and kinda a slap in the face when dev say there buffing riptide to balance it out... come on ubi.
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  8. #18
    im done with u charmzzzz. u obs don't play orochi or if so have never faced a top tier player who simply knows how to hold block on top and watch zone. its hard to get them to land and thats why the 32 damage is necessary. if there were side threats then it would not matter because u could confuse them. the damage with only top standard attacks makes it much harder than most classes to land. so if u can't see that charmzzzzzz then u simply just don't know how to fight an orochi or played vs a good player with one. post all u want but its true, orochi is not top tier, nowhere close to glad.cent.shaman.etc.. and vs high rep players he's even worse than most of the original cast of heroes. so if this is the case and he gets a big nerf won't he just get even worse than he is now? your logic makes no sense..please don't write on this anymore as i won't bother to argue with someone who simply does not understand the class.
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  9. #19
    Charmzzz's Avatar Senior Member
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    Originally Posted by Cliff_001 Go to original post
    Warden double lights don't do 24 damage.
    Yes they do: first hits for 15, the followup for 9 damage.

    https://docs.google.com/spreadsheets...Kgc/edit#gid=0

    Originally Posted by Playing_Mantis Go to original post
    im done with u charmzzzz. u obs don't play orochi or if so have never faced a top tier player who simply knows how to hold block on top and watch zone. its hard to get them to land and thats why the 32 damage is necessary. if there were side threats then it would not matter because u could confuse them. the damage with only top standard attacks makes it much harder than most classes to land. so if u can't see that charmzzzzzz then u simply just don't know how to fight an orochi or played vs a good player with one. post all u want but its true, orochi is not top tier, nowhere close to glad.cent.shaman.etc.. and vs high rep players he's even worse than most of the original cast of heroes. so if this is the case and he gets a big nerf won't he just get even worse than he is now? your logic makes no sense..please don't write on this anymore as i won't bother to argue with someone who simply does not understand the class.
    I don't care if you like to read my posts because this is a forum. And I still don't understand why one class should get heavy damage from a heavy-parry and all others don't. 32 damage from a heavy-parry would be massively OP when the parry changes come in, everybody would play Orochi, turtle up and wait for a parry. That is what you want? Just wait for tweaks and reworks, just as I am for my characters.

    And if this is your profile: https://fhtracker.com/profile/pc/Playing_Mantis then I really doubt you know how this game works. This is mine: https://fhtracker.com/profile/pc/Charmzzz and I know that I am not even in the Top 5% concerning skill, but often I face people like Setmyx, Playfiends and Clutchmeister.... So stop telling me that I have no idea how this game works.
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  10. #20
    It's fun how how they cry over the loss of 10 damages on a light combo but say nothing on the huge up they get instead, not to mention that the patch notes is temporary as it only covers parry changes. Also if I remember well a Ubi rep wrote on the forums that Orochi would get a rework too.
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