Yes, and the ability to order AI to use equipment, like specific grenades, plant C4. I would also like the ability to set up overwatch, so the AI could silently take out NPC's on their own, but only if you are being spotted. Even if it has a cool down of a few minutes, because when playing solo, on extreme, it's not hard to get surprised, ruining any chance of stealth.
I am ALL FOR this. This is an amazing idea and I think would mitigate a lot of complaints about the friendly AI. My issue currently is They’re too basic, their existence involves entirely “Move” “hold” “Shoot” “regroup” which sounds okay on paper but in game really puts the player at a disadvantage.
I don't think it would require that much work, mainly because the way the AI is now is 'too smart' for their own good. They do too much on their own (= the harder thing to code). Leave them as they are now when they are issued no orders and once they get commands as Kane_sg suggested in his post they bascially get limited to a restricted amount of actions (in the end just dumbed down to a point where the player actually can understand what they are doing and thus plan accordingly) shouldn't be that hard to code.Originally Posted by GiveMeTactical Go to original post
I guess the bigger question is how smooth the commands would be UI-wise. I like Kane's suggestion, but keeping the target audience in mind, maybe it would be too much for the majority of players - which I supose it the reason why Ubisoft got the squad ai solution as it is in the first place. I think at this point it is more a question if giving the hardcore players their wish would improve the game more than it would hurt the casual players preferences. It's clear what this board's preference is, but Ubisoft has to take all its players into account.
I think you're absolutely correct, Biomag, and the AI are already capable. I have managed to split them on two occasions and control them independently for a while, and they were fine. I'd rather use a Tac Map to set way points, but even this could be done with a drone and Kane's suggestion is the easiest to implement and would work better for most players. All the gameplay "cheats" like not seeing or being seen by enemy AI, having paintball firefights, teleporting to you etc just then need to be cancelled and voila, we have an AI team that is instantly as intelligent as the player. Every mistake made is the player's mistake. Simples.
The biggest concern I have is the usability of the radial menu we have now. Right now it’s clunky and inefficient - certainly not suitable for quick decision making in combat. While adding complexity and diversity to the orders is a good thing it should be deployed with a more well thought out command system rather than trying to jury rig the current one.
The suggested control didn't remove previous iteration. It adds on it. So casual players can take on the depth theynonly wish to explore.
In this suggestion I haven't talked regarding team's AI which leaves it the same 3 guys that would screw you up but also being your super sniper medics at the same time.
.....and I think that's key here to not screw up what others may deem perfectly suitable for their playstyle while offering more depth for those of us that want it. As for GRW2, then I would say all bets are off in that case. ....with an emphasis on more AI control and better UI.Originally Posted by Kane_sg Go to original post![]()