Orochi....& game related problems
Let me start off by saying that I am just going to point out some issues that I encountered and my fellow Orochi's that i play with have encountered. If you do have a different opinion then i do then i encourage you to reply back and let me know why. Now allow me to say that your reply should be thought out before typing something that does not make any sense.
Im going to start off by saying I believe that Orochi is in a class of his own in that he is a TRUE skill character. Now before you say 'no he is not' hear me out. He is the only character that does not have an opener (unblockable without deflecting, head butt, kick, shove, punch). I know he is a counter-attacker but what if the opponent doesn't want to attack? Friends and I have found clever ways to do so but damn is it hard to open a stubborn turtle. Issue #2 is his side light attacks are SLOW as hell. They are slower then some heavy attacks from other characters. How is a guy holding a Katana slower then a guy holding a broad sword or a claymore? Issue #3 I have seen with the new update and the re-work of some characters that affect Orochi's Rip-tide displacement. When using Rip-tide on the new moves for Kensei soft feints, the displacement is not enough. Let me just say I am not complaining about Kensei, in fact I am glad he got a re-work and that it is probably the first re-work that Ubi got correct after a year of diddling with characters. However, a very good tool that was working against Kensei is no long viable because of the changes to Kensei's movement, which just needs to be looked at. Issue #4 Orochi's area attack (1 of his 3 weapons). When this moved got "patched" due to the top light flicker, it has become harder to activate because it is requiring more precise timing. Again, i feel like this needs to be clarified before people want to say 'just get better', I have learned the precision however when I know i have slammed the buttons perfectly I end up swinging a light attack which is slower then some heavy attacks. Guess what happens next....PARRY. These are just issues with a character that hurts him more in addition to all the gimmicks that other characters have to destroy Orochi's. Now you might say "WHAT GIMMICKS?". Oh you know what gimmicks I'm referring to lets be honest (Hyper Armor, Free hits after successfully all-blocking someone, free shove after blocking, forward dodge attack from any direction, biting to regain health, all-blocking to regain health, etc...) ill stop there because its making me want to vomit.
Ok, I understand this just sounds like complaints Ubi so allow me to provide some solutions perhaps.
1. Remove Hyper Armor from the game completely, the ability to just keep swinging through attacks is not skillful. For people that play berserker and are offended by this you know its true. Berserkers purposely miss 1, 2, 3, swings so they can bait you into a trade attack which we all know other character end up losing in that trade.
2. Dominion is no longer a playable game type because of all the ganking. Listen I understand the concept of 4v4 and I am not opposed to people ganking but you are not providing the person being ganked a way out. When the game was first launched Revenge was a scary thing, it put people in check. You though twice about ganking someone because Revenge was a real fear. Then, people complained about revenge so it got nerfed. I was one of those that was happy it got nerfed don't get me wrong but looking back on it, it allowed the 1v3 to be viable and allow that 1 person to have a chance against a gank.
3. Feats that allow you to throw grenades and catapults should either be removed or do the same amount of damage to friendlies and the person using it. How many times are you in a close fight and your opponent drops a catapult on himself and he survives? No need to answer that I know.
These are just a few suggestions to "fix" this game which is what Ubi has been trying to do since launch. Honestly, the game was probably better at launch then it is now which feels gross to say because a game should progress not digress.
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