Originally Posted by
AI BLUEFOX
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I'm kind of with you when you say you can live with the AI quirks, because I can too, but there is a whole layer of extra tactical play and depth to the game that is simply missing for the single player. By having the AI so autonomous yet not quite enough - they cannot replicate human intelligence - then compromises have had to be made in shooting through terrain and standing toe to toe with enemies without being seen. This is immersion breaking for players that can't ignore it as well as underlining the lack of options for attacking from different angles, asking the AI to drive etc.
By allowing the intelligence of the player to dictate where the AI went and how they reacted to enemies, which way they faced, then the original game made a much inferior AI seem much superior. Not from a programming perspective obviously, but from a gameplay perspective and perception is everything here. By giving the player control you can wipe out the compromises and then the player faces the consequences. That way the player recognises mistakes as his own not an AI problem.
A less complex solution that works well is a lot better than a technically superior and complex solution that doesn't quite.