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  1. #61
    LaMOi's Avatar Senior Member
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    Dec 2010
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    A ROE toggle button would have made such a difference... it would have solved a lot of issues.

    Because I've worked out you can position them, and then get them to OPEN FIRE if you deliberately allow yourself to be SPOTTED by the enemy. But that's far from an ideal solution!


    But there are times when they are getting shot at by the enemy, and will simply not fire back, and I have no idea why.


    They could have done with copying the command mechanic from R6:Vegas.
    That was simple but deep enough.

    - RoE toggle
    - Silencers on or off
    - HOLD, FOLLOW, GO TO
    - and contextual commands for room clearing
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  2. #62
    Originally Posted by AI BLUEFOX Go to original post
    I'm kind of with you when you say you can live with the AI quirks, because I can too, but there is a whole layer of extra tactical play and depth to the game that is simply missing for the single player. By having the AI so autonomous yet not quite enough - they cannot replicate human intelligence - then compromises have had to be made in shooting through terrain and standing toe to toe with enemies without being seen. This is immersion breaking for players that can't ignore it as well as underlining the lack of options for attacking from different angles, asking the AI to drive etc.

    By allowing the intelligence of the player to dictate where the AI went and how they reacted to enemies, which way they faced, then the original game made a much inferior AI seem much superior. Not from a programming perspective obviously, but from a gameplay perspective and perception is everything here. By giving the player control you can wipe out the compromises and then the player faces the consequences. That way the player recognises mistakes as his own not an AI problem.

    A less complex solution that works well is a lot better than a technically superior and complex solution that doesn't quite.
    I completely agree. Wish I could add more but you hit it on the head.

    Personally, it drives me nuts that enemies won't acknowledge the fact Holt is standing in front of them with his weapon pointed at their face and not getting a reaction. Even though I absolutely hated the cloaking from Future Soldier, a part of me wishes it would have been included if for no other reason than to give some kind of explanation for that nonsense.
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  3. #63
    Kean_1's Avatar Senior Member
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    Originally Posted by DanHibikiFanXM Go to original post
    I completely agree. Wish I could add more but you hit it on the head.

    Personally, it drives me nuts that enemies won't acknowledge the fact Holt is standing in front of them with his weapon pointed at their face and not getting a reaction. Even though I absolutely hated the cloaking from Future Soldier, a part of me wishes it would have been included if for no other reason than to give some kind of explanation for that nonsense.
    I had more than a few of those situations occur. ....usually ending in my death because I thought the team had me covered from behind. Every now and again I could witness the enemy walking right past my team (literally in plain sight) and then open up on me. That's back when I was first started playing the game before I eventually gave up and started parking them for the most part.
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