i usually wait till i get the full patchnotes to read through but i need to get this out now.
why is the devteam so biased towards vikings and knights? its always the same when it comes to balancing:
vickings and knights get so overbuffed while the samurai get the short end of it.
the Highlander changes are waaaay to extreme. i would understand a little buff but that far exceeds the realm of reason.
then they go ahead and make sure shaman gets her free damage from mercy no matter what while still keeping the 400 ms cheese with wallsplat unchanged. not to mention her ludacris throwdistance with guranteed mercy/hunger. or the ridicules hard cc granting 50 damage and selfheal. seriously shaman is far from reasonable.
meanwhile they take the single samurai that has some worth and nerf her more than they buff. by the way:
giving her second wind was already a nerf. why? becasue she still uses blissfull respite animation wich renders her voulnerable longer than the standard second wind animation.
As if they specifically want to discourage everyone to pick up any samurai character.
same goes for samurai feats:
bows got the damage nerfs early on while bombs grant more damage now and have aoe on top of that making them even more versitile (e.g. clearing out minions)
lvl 2 kunai do less damage than the knights lvl2 flashbang while the flashbangs also have the aoe and are enough to clear out the WHOLE B point on certain maps.
catapult trumps any other lvl 4 aoe feat. the samurai arrow storm cant even kill a single person since the effective radious is so small and comes in volleys.
I can already see it: Kensei rework will be pale in comparison to berserker and Conq. Please proof me wrong next week.
Personally I think it's one of those "different on paper than in reality" kind of situations. For all we know, the Highlander changes may just be quality of life stuff rather than serious buffs to his character. Really it just increases the reward for all the stuff he has to do, most of which was high risk to begin with. It's only fair.
The nobushi changes I think are okay, I like that they're trying to balance her out but I think reducing the first light after hidden stance's damage may have been a bit too much. Not sure yet, since that honestly seems to REDUCE her 1v1 potential, which wasn't what they intended to do as far as I know.
As far as feats, yeah Nobushi's second wind animation should be faster to be honest. Kunai has like a 15 second cooldown and does a light's worth of damage while being hard to predict and dodge. I'd say it's one of the better offensive tier 2 feats. Catapult is and almost always will be extremely powerful, but then again, viking spear storm and firebombs are pretty ridiculous as well. Samurai arrow storm just needs to have the timing between waves reduced A LOT to be effective. Currently you can just dodge out of it since there's so much time between waves.
The holding heavy to go into OF with celtic curse is a nice change but it will still be readable. Point is it gives him an option.
The cooldowns being removed sounds OP but unless they've adjusted stamina cost numbers and just didn't say so on stream it's not as big of a boon as you'd think. He's still gonna OOS himself a lot. Damage buffs are kay but again don't really help much. Second light of defensive form would be used to try and bait someone. But no one swings those really considering how unsafe and parryable they are. The cabar toss buff was probably the best buff.
Really he just needed a stamina cost reduction in OF across the board, a bit more health, and a bit faster with some moves. These sound interesting and I can't wait to see them. But to say they overbuffed him is just hilarious.
It was a bug that people could actually not be in range after her heabutt. You're nitpicking.
Pretty sure they said they were nerfing throw distance on her. Not touching the rest of this salty statement.
According to a competitive top tier player who's played bushi with these changes she's no OP in 4v4 anymore and slightly better in 1v1.
Kick is now guaranteed after a hidden stance heavy wether that heavy is blocked or lands.
and you can still light after a kick whiff.
Her being GBable in kick is only within 500ms window. Which only raider is capable of punishing. So it effected one matchup. woop.
She didn't really need buffing. Vipers retreat needed love. and HS stamina cost could have been reduced. they did one of those things.
She mainly just needed a nerf in 4v4. and it looks like they've managed to do that without ruining her.
I was reading and a little disappointed in your "problems" with the Highlander buff. Literally needed a buff like this. He's super slow and very predictable to fight against. I praise Highlander and Conq mains do to their ability to play such underwelming characters. You probably don't fight them enough to understand how they are, or you don't have enough skill to be able to counter the easily parryable attacks. This Buff including the reworks will make them feel loved and new players looking to main either of them welcome.
HL attacks are still slow as f, he basically got the ability to fast flow into Off stance without attacking, a damage buff, which he definitely needed seeing how slow his attacks are and his kick feint inyo caber toss will now work the way it was supposed to.Originally Posted by BTTrinity Go to original post
Defensive players will still parry mostly everything he has if the are patient. He still has basically assassin HP and underwhelming stamina for his stamina costs.
Oh, by no means was I trying to say Highlander is overpowered or anything, was just trying to point out how Nobushi cant even get a single attack speed buff without losing most of her damage for doing so, I agree with the zone nerf... It definitely has a lot going for it, but 8 damage lights out of HS (From 18)? Is this REALLY necessary considering what half the other characters in the game can do?Originally Posted by The_B0G_ Go to original post
8 seems like a pretty big nerf, that doesn't include bleed damage though does it? I don't play nobushi so I'm not sure if every attack has bleed or not.Originally Posted by BTTrinity Go to original post