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  1. #1
    N7-BADA's Avatar Member
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    Am i the only one?

    Seriously whats is wrong with this RNG?

    So when 1.8 Dropped, all was awesome,

    Underground had a high Hunter spawn chance
    Open world named enemies (PvE) dropped classy's left and right
    Resistance caches also had a pretty hight chance for classy's (tier2 and higher)
    etc etc..

    Now the game just feels like an endless grind to get just 1 freaking classy.
    Im missing 1 Striker Knee pads and 1 Lone Star Backpack for the last 2 months (if not longer)
    it should not be this way,


    The underground today, i did 7x 3Phase operations with all 5 Directives, and only had the hunters spawn in 2x.
    lets do the simple math, 7x 3Phase operations is 21 phases = only 2 hunter encounters.. like seriously..?
    and here comes the funne part, you finally get the hunter encounter and the loot is jack sh!t.. no joke from all 4 players none of us got a classy.
    i remember the first 2 weeks after 1.8 dropped it was raining classifieds in the UG, even from the Glowy loot boxes i got 2 of them.

    Open world named enemies same story, they used to drop some classifieds here and there in 1 run, but now i am lucky if i get 1 drop across all 4 toons

    Resistance caches.. well i dont even know what to say about this.. you make it to wave 25 (wich i think is already hard), get it done and then open the caches and BOOM.. nothing to see here move along.

    This whole "Risk vs Reward" is completely broken, no i mean completely shattered to dust in PvE, the only place now where Risk vs Reward is ''OK-ish'' is the disgusting DZ.


    Yeah yeah we get it Ubi "We have not made any changes to the loot system bla bla bla.."
    Let me say this, yes i believe that you guys have not changed anything to the loot system..
    This is 2018 now its not that hard to create a "hidden event" that has a higher drop rate and that lasts for X amount of time after a Update releases, to get the players exited for a short time so theywill keep grinding.

    So in that case you are speaking the truth of "We have not changed anything" because its all automated.

    For now i think im done with this game, and spend my time in other games.
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  2. #2
    gt2k's Avatar Senior Member
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    No you are not the only one. That is why I haven't played in weeks and I'm a lot happier.
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  3. #3
    No, you are not alone, drop rates are so bad, the game is not worth the time right now...
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  4. #4
    I feel your pain and the SOTG was completely useless just a hey we're working on drop rates we'll get back to you..really? how long does it take to adjust drop rates? It's not that hard. I know we have RNG but this is compltely stupid the way it is now, we're not grinding for anything because there is so little chance of actually getting what we need it's crazy. If you get zero classifieds then I can tell you what that RNG is.....
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  5. #5
    UbiAmper's Avatar Community Manager
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    Adjusting drop rates by a certain percentage probably wouldn't prove too difficult, but that's a quick fix to a lasting problem now that all sets are in the pool. We want to increase the overall acquisition of Classifieds and are looking at methods of achieving this goal. That's not to say that overall drop rates will remain unchanged, but we're experimenting with more options than increasing a number. While that may result in more time, that also means more Classifieds for you guys. The end result is still being heavily explored at the moment.
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  6. #6
    Originally Posted by UbiAmper Go to original post
    Adjusting drop rates by a certain percentage probably wouldn't prove too difficult, but that's a quick fix to a lasting problem now that all sets are in the pool. We want to increase the overall acquisition of Classifieds and are looking at methods of achieving this goal. That's not to say that overall drop rates will remain unchanged, but we're experimenting with more options than increasing a number. While that may result in more time, that also means more Classifieds for you guys. The end result is still being heavily explored at the moment.
    Need to adjust them up at least giving us better chances now before people leave again. It's hard to bring people back into the game why not retain them in the first place? A lot of us really feel like playing is getting us nowhere. I mean at least bosses should have a decent chance to drop a classified, you have any idea how many HVT's i've run only to find zero classifieds from them? we were told they DO drop classifieds although i'm fairly certain they have zero chance.
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  7. #7
    i have all sets aready and this past event i get all sets too just playing 3 days, I think the Drop rate is high
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  8. #8
    Because regardless of what they say, rates where nerfed.
    When 1.8 rolled in all I did was underground, every hunter kill dropped an exotic, or classy piece, now..... GFL getting one to drop.

    4 chars, running all LZ bosses, it’s been WEEKS since a classy piece dropped there, even during the GE.

    It’s all a waste of time, still don’t have a sentry holster, no house, big al!!!!!
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  9. #9
    UbiAmper's Avatar Community Manager
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    The sentiment of feeling punished for playing is the exact reason we're implementing changes. That feedback was pushed heavily and inspired the discussions about how players acquire gear and how often you walk away with the piece you need. We understand the urgency, and we're making the changes.
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  10. #10
    Originally Posted by UbiAmper Go to original post
    Adjusting drop rates by a certain percentage probably wouldn't prove too difficult, but that's a quick fix to a lasting problem now that all sets are in the pool. We want to increase the overall acquisition of Classifieds and are looking at methods of achieving this goal. That's not to say that overall drop rates will remain unchanged, but we're experimenting with more options than increasing a number. While that may result in more time, that also means more Classifieds for you guys. The end result is still being heavily explored at the moment.
    But ya'll have known that this was going to be a problem. Even Marco pointed it out a while back. Why wasn't it tested and then? Why wait until it is a big problem to come up with a solution? It seems as though the team takes a reactive approach rather an a proactive one to these types of issues. I can promise you if the spectrum was shifted and we were getting classy's way too easily, it would take the devs no time to lower the rate.

    The grind is pointless right now. To farm for hours and not get a single piece you are looking for sucks. I'm not saying that it should be the easiest thing in the world to get,but come one. I've been farming for predator mark gloves since the last event, yes I do have a pair but they arent god rolled. Want to guess at how many have dropped for me since the last GE? ZERO. Not one single pair. I'd be happy to see a crap pair, but to not have one drop in any part of the game is dumb. It's been over a month of farming DZ/Underground/Incursions/Legendarys.

    And then on Monday, Petter confirms that Incursions and Legendarys dont drop classifieds!! Are you serious? The "hardest' PVE content in the game doesn't even have a chance at a drop...Come one team, how does that even make sense?????
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