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  1. #81
    Originally Posted by UBI-Zuzu Go to original post
    In our latest update, Extended Ops, we made the Fallen Ghosts weapons pack from Ghost War available in our Campaign mode. With our next update, we’ll be adding even more Fallen Ghosts weapons exclusively to our Campaign. You can see the full list of weapons being added here below. Please note that to have access to these weapons, you’ll need to have the Fallen Ghosts DLC.

    Q: Are you adding the Fallen Ghosts crossbow?
    Yes, we are adding the Deimos crossbow. The only difference is that the explosive bolts (and their skill tree) will not be available.

    Q: Why can’t you add the explosive bolts too?
    We are investing this subject and will let you know if we can add them in the future, but for the next update, the explosive bolts will not be available.

    Are you adding the Phobos crossbow?
    We are not adding the Phobos crossbow right now, but we will let you know if this changes in the future. In the meantime, you can use the Deimos crossbow which we’re sure you’ll enjoy!

    Q: Will we be able to purchase these additional weapons in the Ghost War weapons pack? / Can we purchase these additional weapons separately?
    We’ll be able to get back to you soon on this point. We’ll keep you updated.

    Q: Which weapons are being added?
    ASR (Assault Rifles)
    • R4 (already available since the last update)
    • Extranjeros R4
    • MDR (already available since the last update)
    • Extranjeros MDR
    • 556xi Dragon
    • L85A2 Crocodile

    LMG (Light machine gun)
    • T95 Spectre

    SMG (Submachine gun)
    • PDR (already available since the last update)
    • Extranjeros PDR
    • SR635 Apparition

    SNR (Sniper Riffles)
    • PSG-1 (already available since the last update)
    • PSG-1 Mercenary
    • BFG
    • Extranjeros BFG
    • HTI Muddy Bones
    • MK14 Occult
    • SR-25 Jungle

    HANDGUN
    • Skorpion Skull
    • P227 Urban

    CRB (Crossbow)
    • Deimos crossbow
    will those of us who already purchased the fallen ghosts pack have it automatically updated with the added weapons or will we have to purchase a new one?
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  2. #82
    So adding all the weapons from Fallen Ghost doesn't make the game playable again. Or giving us "New Icons" is far from motivation to start the game over for the 3rd time. According to Githyp it's sitting at 122th up from 133rd after the announced title 4 update.
    http://www.githyp.com/tom-clancys-ghost-recon-wildlands-132971/player-count
    Game has been steadily dropping each week from a high of 6th when it came out. At 1, 434 players it's sad that Ubisoft keeps throwing money at a game mode that failed. Even putting RB6 characters didn't keep the game from dropping from 89th 3 weeks ago.
    So if PVP is going to bring this games players back. Why is it keep dropping each week then?
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  3. #83

    Fallen Ghost weapons locked

    I purchased the season pass at launch and have the fallen ghost dlc and have found the BFG. New Assignment update 4 downloanded and installed. The new Fallen Ghost weapons are still locked in the main campaign on PS4. Is this a glitch? Or do we have to rebuy the content?
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  4. #84
    it's a glitch across all platforms currently being looked into
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  5. #85
    A lot of people are experiencing it, for some reason I am not even surprised this happened...oh well, I am sure it will be fixed by the next update in which hopefully they actually add the knife+kill animations which they didn't this time despite it being begged for by like a whole lot of people and maybe eventually they will add more of our suggestions, you never know UBI might surprise and delight us prove me right UBI put our suggestions into the game and I will worship the very ground you walk on (not really) but I will be a happy player willing to put out money for (WANTED CONTENT)
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  6. #86

    Don't forget the Campaign players!!!

    [SIZE=4] Hi Ubisoft,

    Don't forget us guys who only play the campaign! I don't really play online at all because, let's face it, I'm about to hit 50 years old in May and I just can't compete with players half my age or less. I've had many injuries over the years to back,neck and spine and my reflexes and speed are not where they once were, hell I'm lucky I can still walk though not pain free. No, campaign was what brought me to the dance, and you ARE supposed to dance with the one you brought. The Predator hunt was a BIG step in the right direction, and I called that one a long time back in a Youtuber's blogs (SxVxN) but I STILL can't kill the damn thing it's just too fast and I can't get my hands and fingers to move that fast anymore. How about some new campaigns for us guys who have stuck with you since the beginning There have been many times I could have traded the game in and my son has told me more than once that it's a dead horse (it's MY PS4, dammit go play on your XB1) but I still keep trying to kill the damn Predator and hoping there will be new campaign content. But with Far Cry 5 coming out in weeks and other new games coming soon, and with only 500gb space, somethings gotta go and I don't want it to be GRW.... Come on Ubi...don't do us campaign guys ugly, give us one last fight! {/SIZE]
     3 people found this helpful
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  7. #87
    Lol. Imagine that. Two updates now trying to get the FG weapons done, aaaaand they still can't get it right. Mahvelous. Just mahvelous.
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  8. #88
    KingSpawn1979's Avatar Senior Member
    Join Date
    Mar 2017
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    Germany
    Posts
    2,532
    Totally Off topic :
    @Snakeplyssken
    If you're interested just send me a Friend Request on PS4, I'll try to help you with the Pred.
    PSN: Proxximo6
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  9. #89
    Kane_sg's Avatar Senior Member
    Join Date
    Feb 2016
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    East
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    2,042
    So there still isn't any official work around regarding to the locked FG weapons now, there is?

    Also, someone next door tried to use Icon on PvE and it broke his save data. Worth attention.
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  10. #90
    I got all the FG weapons by just starting the game (gold edition) I haven't even started FG once yet. So no problems there for me.
    So some (2) bugs I've noticed so far:
    X-Bow gets 0% ammo, after fired once, and changed for another weapon (in the inventory, not equipped), and swapped back.
    SRSA1 Have no firing sound in campaign, with silencer even the hits on walls and light are totally quiet.
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