🛈 Announcement
Greetings! Ghost-Recon forums are now archived and accessible in read-only mode, please go to the new platform to discuss the game.
  1. #21
    Originally Posted by UBI-Zuzu Go to original post
    I'm very happy to see your reaction for this, guys

    As for the knives, I don't have that information right now.
    This feedback was forwarded as well, I will get to you as soon as I have any news about this
    Awesome, good to hear. Hopefully we don't have to wait too long for them to be added
    Share this post

  2. #22
    Thanks for the update! I had a feeling this would be resolved in the next update, but it's good to hear from you that this will be the case. Thank you.
    Share this post

  3. #23
    Please also increase the ammo capacity in the clip for the BFG 50A - currently it's 5, but clearly the mag is for 10 rounds (I realise this may be for balancing but it's just dump to run around with half a clip) - the same goes for a few other sniper rifles as well by the way (i.e. the MSR).

    We look a lot at the weapons in this game and a big part of the gameplay is immersion - this should be adressed and corrected please.

    On a side note; the ammo capacity for the crossbows is 60 which in comparison to other weapons is a nice even number but it feels like way more ammo than we carry for other weapons (again - immersion is a big part here) - perhaps reduce the ammo capacity to 20 or 30.

    Finally I would really like to se a few skills from fallen ghosts carried over to the main game (especially when playing in tier 1) - like the "explosive bolt" (obviosly, now the crossbows are comming), and both "reaction marking" and "bulletproof" would be really nice!
    Share this post

  4. #24
    Kane_sg's Avatar Senior Member
    Join Date
    Feb 2016
    Location
    East
    Posts
    2,042
    Tier One already creates enough mess with players using grenade launcher now and then due to the terminator enemies. This is doing the exact opposite from being a Ghost. Explosive Arrow will worsen it.

    Reaction Marking and Bulletproof will just encourage more loud approach outside Tier One because the enemies can't keep up in power. When Tier One is activated, they will be useless due to OP damage that's most likely instant kill.
    Share this post

  5. #25
    Good thing weapons are started to carry over. However can't you make it one big world, or at least have universal character profile? That is what you'd expect for DLC's. If you take Witcher 3 for example, they even added the new content into the same main game/world so you could cross over quickly. Now that would be getting harder for the Wildlands parts with all the seperate dlcs as they are now, but a universal character save would be nice. That you can login in to dlcs with the same character you did the main campaign, or the other way around. And if you have multiple characters, you can choose with which character you wanna login, and with the gear that character has unlocked.

    I think after putting so much time and effort in a characters which you start to be proud of, it is a huge bummer to have to recreate one for "other parts" of the same game. I think it's also what gets people so pissed off at most of the DLC's. Carrying over the characters with their skills and guns by using the same character login screen for each campaign would solve it.
     1 people found this helpful
    Share this post

  6. #26
    GAP_Computer's Avatar Senior Member
    Join Date
    Feb 2017
    Location
    127.0.0.1
    Posts
    2,067
    Originally Posted by Skinfaxe_DK Go to original post
    Please also increase the ammo capacity in the clip for the BFG 50A - currently it's 5, but clearly the mag is for 10 rounds (I realise this may be for balancing but it's just dump to run around with half a clip) - the same goes for a few other sniper rifles as well by the way (i.e. the MSR).

    We look a lot at the weapons in this game and a big part of the gameplay is immersion - this should be adressed and corrected please.

    On a side note; the ammo capacity for the crossbows is 60 which in comparison to other weapons is a nice even number but it feels like way more ammo than we carry for other weapons (again - immersion is a big part here) - perhaps reduce the ammo capacity to 20 or 30.

    Finally I would really like to se a few skills from fallen ghosts carried over to the main game (especially when playing in tier 1) - like the "explosive bolt" (obviosly, now the crossbows are comming), and both "reaction marking" and "bulletproof" would be really nice!
    Do a little more of research :-) HTI and BFG both are 5 mag clips, i will love to have all the options that come with the HTI but i know isn't going to happen, about MSR



    BFG INFO



    HTI INFO
    Share this post

  7. #27
    When will this update be released?
    Share this post

  8. #28
    any news on the knife being added yet?
    Share this post

  9. #29
    Th3D00mSl4y3r's Avatar Member
    Join Date
    Mar 2017
    Location
    Texas, U.S.A.
    Posts
    93
    Tier One already creates enough mess with players using grenade launcher now and then due to the terminator enemies. This is doing the exact opposite from being a Ghost. Explosive Arrow will worsen it.

    Reaction Marking and Bulletproof will just encourage more loud approach outside Tier One because the enemies can't keep up in power. When Tier One is activated, they will be useless due to OP damage that's most likely instant kill.
    Good thing i already hit Tier 1 and switched that crap off. I got tired of the MAC-10 wielding snipers.
     1 people found this helpful
    Share this post

  10. #30
    LaMOi's Avatar Senior Member
    Join Date
    Dec 2010
    Posts
    3,650
    Originally Posted by SDK087 Go to original post
    any news on the knife being added yet?
    Yeah ... The Knife is all I care about.


    Cmon Ubisoft !
    Share this post