Steve64b Editor Mod for Far Cry 4


Info below from Facebook.

Steve64b presents: his Far Cry 4 Editor Mod, v20180119
It's been a long time coming, now I decided it's time to have it tested by map builders. So here's a semi-public test build. :P
FEATURES:
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-MORE terrain textures
-MORE vegetation/collection
-MORE Water textures
-MORE Environmental Light & Sound options
-MORE objects:
* Unused objects from FC4, some from FC3
* Retextured copies of existing objects
* Silenced Seekers
* Lighting volumes effects
* New Objective Markers
* Some new decals
* Tree objects
* Particle effects
* Soundpoints
* Every available 3D model as nonblocking asset
-MORE weapons, signature weapons (including Harpoon gun)
-Optional respawning weapons, made static to help you place them better
-MORE ally options, FC4 equivalents of Grace, Nick and Boomer the Dog.
-MORE enemy options, including silent Cultist enemies and a Blackhawk reinforcement
-MORE Animation points
-MORE wave objects, including animals and rebel vehicle reinforcements.
-MORE Roads textures to choose, including simulated 'rivers'.
-DECREASED objectcost of objects to avoid getting budget nags.

Get it at http://steve.farcry.eu/f…/steve64b_fc4editormod_20180119.zip
Note that there are too many objects for me to test. So you will have to see for yourself if they work properly. Some Animation Points for example act strangely. Perhaps I should expand the text that comes with it, but if you have any questions just shoot!
This video shows some things the editormod is capable of:
https://youtu.be/4PCqcWUOKAQ

It shows a barrel dropping down on an InvisibleBlocker object (which I only render as a waterplants plane in the editor for visibility purposes). Projectiles like hand grenades still travel through them.
Then there's the interactive door, leading to the hidden 'material_water' object that shows splashes when shot.
Note how the custom built 'corn plant' group includes custom corn objects that can be 'picked' and give the player a 'yellow flower' equivalent. It's situated in a couple of the AmbientInterior objects that color the environment.
It isn't as polished as I'd like yet. Creating thumbnails for the objects manually is something I won't finish, nor do I think I'll create custom folders for new objects. If you map like I do, you're more likely to use the search than the hierarchy anyway. Just type whatever you're looking for, and you should see the results, ordered by type where needed too.