I agree, it doesn't look like it holds a candle to this melee system. I also think the Dev's need to move fast once the dedicated servers are in place. I will be back at the beginning of Season 5 just to get familiar with the changes they made to my heroes. Then I won't be on till dedicated servers. I will then be on until that gets old. From launch I have invisioned large scaled battles for this game. I have mentioned this before in other posts, but the fan base that enjoys dueling are the only players left. If they want to brings other player back, they will need to pander the the audience that left and appeal to bigger modes. Pretty simple.Originally Posted by Devils-_-legacy Go to original post
On PC there are still many bugs:Originally Posted by PDXGorechild Go to original post
- Sometimes matches do not end even when one team already won. (https://www.youtube.com/watch?v=Z-wsZMs2Yuc)
- When I join a match then I sometimes the camera stays in bird's-eye view and I see my character but cannot do anything. Killing me doesn't help. The match has to be over or I have to leave the match.
- Sometimes the camera doesn't concentrate, on my character. I only see the environment but not my character.
- When you throw people from ledges then they sometimes fall down and appear above and are totally pulled apart. (https://www.youtube.com/watch?v=Kcm55eUWkHU)
- When you stay at ledges then sometimes you suddenly fall down even when nobody attacked you (https://www.youtube.com/watch?v=nRxfII_m1eU)
- When you kill enemies then they sometimes fly around (https://www.youtube.com/watch?v=ohKdh-XbrpE)
That's the way to get the numbers rise rapidly.Originally Posted by GeneraISoIo Go to original post
I made this thread a few weeks ago and got no replies. But I'm glad I'm not the only one who feels this way. It seems we are in the minority; but yes, FH is not the game I thought it would be when I first learned about in 2013. My hypothesis in my thread was the decision to use a P2P networking architecture radically shifted what the game could be. P2P can barely host 4v4 - no way a siege or large, destructible map would run smoothly. And I doubly agree there were even opportunities like you mentioned, to make Dominion as it is now more interesting - but alas, no. There's a pool of brainless minions in the middle, two small bases on either end - with one or both usually having several ledge areas/confined areas.
I agree with pretty much everything you wrote in OP. The multiplayer game modes are not interesting enough for long term sustainability (we see this already: good luck finding a PvP Brawl or Elimination on PC). We know player count on PC is fairly low, even if you estimate additional platforms like Uplay. Not sure about on console. I suppose enough people are buying Steel that they can continue to run the game/team off of that? Who knows?
But yes, FH is a fun game. But it's not the be-all-end-all medieval war game I thought it would be.
Those of you who are saying "FH was never going to be this," I presume you started following FH too late to be aware of this. Look up videos of the game in 2013, you'll see something quite different from what we have now.
I'm looking forward to Mordhau and Kingdom Come, but I don't think either will have as riveting combat as FH.
EDIT: And your Tekken analogy is spot on IMO, I literally said the same thing in my thread, hah.
I can't find it now, but there is absolutely footage pre-2015. I'll look a bit more and see if I can provide a link. And here it is, it's in here: https://www.youtube.com/watch?v=UVcXbzoTS4oOriginally Posted by Tundra 793 Go to original post
FH was officially announced in 2015, but the developers talked openly about the game prior to that. I'm pretty sure I discovered the game via YT videos the devs published early on in development.
EDIT: I may have misquoted the year when I said 2013, I thought the last video I saw said 2013, but this one doesn't. Either way, this footage is not the game that was released.