I was playing a Dominion match in Temple Garden.
There was two Shamans on my team camping up in zone A the whole game.
I kept my team a little ahead by taking out soldiers in zone B a lot.
At the end both teams were breaking so I decided to join the Shamans up in zone A.
When I made my way up the pathway I started laughing in shock as the ground was just covered in traps all the way up the pathway and all over the zone.
Just layered on top of each other one after another.
I literally counted over 20 traps.
The opposing team all came at once.
And as they tried to make their way up the pathway, setting off trap after trap on the way up, three of the four died.
We sat at the top in the zone just watching 3/4 of their team kill themselves just trying to get up the pathway to the zone.
And then the last guy had to fight 3 of us in the zone layed with traps itself.
Sure it was a little comical being on the winning side.
But just really beyond stupid that this happens.
Yeah I've done that a few times with my Berserker, but never anything that extreme.
I'm a bit torn with your example though. It's never a good idea to let even 1 person camp any single zone for an entire game, let alone 2 Shamans. And 2-3 traps can be hidden reasonably well at any given zone. But 20? Surely this just had to be visually obvious. Didn't the enemy team do anything to attempt to break the traps by dodging through?
In cases where both teams are breaking, wouldn't the team with the most zones/points win when the timer runs out? If so, the team should have just held onto B and C.
Your story does highlight how obnoxious the traps can be, but I'm also seeing a lot of less than stellar tactics by the enemy team.
I'm pretty sure since he stepped in yet another trap and began the 1v3 with one health bar that revenge was highly unlikely, as was the case.Originally Posted by Hatred2016 Go to original post
As for me, my 4th feat of nail bomb was not unlocked.
Sorry to burst all those bubbles, but eh, you know what they say about assumptions.
As for other replies.
I'm not saying the other team wasn't dumb.
Just highlighting how stupid these excessive traps are.
So the solution is to hide? I think not. They weren’t dumb, they wanted to experience the fighting this game is supposed to be known for.Originally Posted by bmason1000 Go to original post
Besides, if some didn’t have catapult, they very easily could have eliminated anyone trying to diffuse the traps.
I sense my sarcasm wasn’t picked up on, I was making light of the stupidity that is op feats by suggesting you should have used even more op feats in a situation that didn’t need them.Originally Posted by DaLast_Samurai Go to original post
Too many times have I been the last guy standing in a 4v1 situation only for the 4 guys to unload catapults and arrows on me instead of a proper beat down.
Shaman has 3 traps she can equip, I think. Bear trap, Stun trap and Nail bomb. 3 x 2 = 6. 6 traps. Even if you had 4 Shaman on your team all with 3 traps equipped that would still only be 12, not 20.
Just saying.
Anyways, I suppose it would be possible to make one point very undesirable to attack using traps, but doing so does leave the others vulnerable. If an enemy team did this to mine I'd let them have the point, capture the other two and dig in.
Nail bomb is the only one that needs looking at imo, along with most of the other level 4 feats.
The cool down on the stun trap is short, its not hard to set 3-4 down per Shaman if they aren't triggered, a couple 2-3 bear traps each every time their off cool down and a nail bomb each Shaman, you could fill both ramps up to A and the inside area of A by the end of a match with just 2 shamans on the map he is talking about. I can usually set a stun trap, it goes off, kill the guy that set it off and replace it before he respawns and makes it back to where I am.PDXGorechild
Shaman has 3 traps she can equip, I think. Bear trap, Stun trap and Nail bomb. 3 x 2 = 6. 6 traps. Even if you had 4 Shaman on your team all with 3 traps equipped that would still only be 12, not 20.
Just saying.
Anyways, I suppose it would be possible to make one point very undesirable to attack using traps, but doing so does leave the others vulnerable. If an enemy team did this to mine I'd let them have the point, capture the other two and dig in.