1. Up the soft cap to 500.

2. Change the PvP modifier to turrets, seekers, bfbs. It's basically a double nerf with PvP modifier AND stamina buff.

Stamina buff fine but change the modifiers by at least +50%. I would like +75%. I get you don't want one shot seekers but a flame turrent, seekers, bfb should do considerable damage IF that agent specs all in on electronics.

3. Change ALL skills to be locked in pvp. Like weapon talents. Only able unlock them in all PvP environments with added electronics. So for example, you only want 90k electronics cause you went all in for dps or stamina. Fine. But you only unlock recon pulse and overheal.

You want a basic box?? Spec in to electronics, say 250k.

Keep all unlocked for all pve environments.

Not sure how this is hard coded in. And I am sure it would take some doing to recode it. But.

This alone would add so much more build diversity.

You couldn't have 4 agents with high dps, high stamina and 4 boxes for heals. Sorry.

Time to rethink these skills for PvP.

Personally I think boxes should only be allowed for reclaimer and pve anyways.

As far as dz goes. For this change it's considered a PvP environment.