Many characters have feats that they don’t need. All AOE powers, bleed feats for assassins that inflict bleed, shaman having second wind despite a built in healing factor, the feats that increase throw distance by next to nothing, ect. In fact, there isn’t a single technically needed feat, but I understand what you’re trying to say.Originally Posted by Dane520123 Go to original post
I assume you are of the opinion Aramusha doesn’t need the feat because you think that the light spam that you are having difficulty dealing with should (presumably) be enough as you aren’t able to get a gb in at all. As a console player, I sympathize, as I used to be in between high-mid to low-high tier and couldn’t deal with light spam myself until about the start of season 4. The HUGE problem that Aramusha has run into is that against your typical player (not even down playing most players, most players are rather decent) his light spam on console is incredibly difficult to deal with, HOWEVER, once you make it to higher level play, everyone easily shuts down his chains which then leave you with 1. An easily predictable soft fient game that is easily interrupted by a light attack and 2. A temporary full block stance that isn’t worth while using as its free damage once the would have been blocked attack is fiented (good literally only against someone who plays very aggressively and spammy) and must be used INCREDIBLY sparingly. Technically, he doesn’t NEED it, but I would argue in a high tier team battle it is necessary for him to be viable on his own. I would honestly argue it is not as strong as some of the other powers in team battle: fear itself with bleed feat creates instant kills easily, auto revive when playing objective is powerful, healing in tribute is more powerful, AOE in general is more powerful ect. I’m not saying it isn’t a very strong asset, but I would argue, though a pain, IF YOU ASSUME he has the perk and play against him as such, it is way less game impacting then multiple other feats. One of the biggest mistakes is to assume they don’t have this feat yet. After 2 mins of playing, it is safe to assume you shouldn’t try to stagger them. A GB is still a free heavy (unless your HL) and a parry is honestly more detrimental to Aramusha than anyone as he relies solely on being able to get his chain started on the momentum it creates.
Characters with high spam potential are very annoying, however, one thing you must understand is it is not the character who is spamming, rather the player. Most players rather take the cheese route that gives success the majority of the time then play the character as intended by utilizing the moves and strategies that create the heroes identity. People fall into these muscle memory spams all the time. Aramusha spam is just one of many, Glad light, heavy fient to toe stab, PK light, valk light and sweep, SB/HB (not seen as often these days admittedly), Cent GB heavy, heavy soft fient GB, LB block shove, raider soft fient tap, the list is endless and there are honestly a shocking amount of heroes that don’t have a super predictable player base play style and those characters tend to be lower tier, BECAUSE they don’t have any cheese to spam. The more you focus on countering the specific super overused moves of the majority of players, you will become immensely improved. Admittedly, Aramusha was the 2nd worst to get used to only after shaman which I am still not used to, but you’ll improve and eventually his light spam won’t be anything to you, you’ll see mate, just keep working at it.
There’s not much else we can do about Rock Steady at this point. The mods have forwarded the various concerns about it to the dev team in the past and they are at least aware of the communities feelings towards it. They may be working on a alternative to it, or they may decide it’s fine as it is, I don’t know at this stage. Personally, I think it needs fixing or to be flat out replaced as it goes against the core fundamental mechanics of the game and it’s fighting system, and is simply way to strong for a tier 2 feat.