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  1. #31
    She doesn't need stamina cost drops (except Hidden Stance) but only a slight stamina boost. This will have far weaker impact than what youre saying so please stop acting like my idea is the OP idea. Yes her stamina can be an issue in duels and brawls but in 4vs4 its a balancing factor.

    Her standard attacks have a long range but she does not have the longest ranged attacks even excluding the Shinobi. Many characters can now jump or lunge when attacking and close the gap. This wasn't as prominent at first but now it is far more common. Once they close the gap the Nobushi is at her most vulnerable.

    Most of her current retreating traits are not practical. The health boost helps make it possible to try and use some of them and less punishing if you fail to make the first possible retreat. Its the same kinda idea as the health boost for the Shinobi. Yes it wont fix it but we know they are not planning any major reworks, Im going off of that, thats why I suggest a health boost as the quickest solution. The only other one (I prefer this option) is to give her better dodging properties but that might end up involving too much work and I doubt it'll happen.

    It means she has 2 or 3 completely pointless feats and then a couple of subpar feats. She only has 4-6 that are worth even thinking about. She has a poor selection and that can have a massive impact. Plus those three feats affect a lot of Samurai characters. Its a pet peeve about those if Im honest.
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  2. #32
    Originally Posted by UbiJurassic Go to original post
    Thanks for the feedback so far on the Nobushi, everyone! The announcement that Nobushi would be receiving major balance in the latest Warrior's Den seemed to take players by surprise, but I think most everyone will like the changes that will be coming to her. When we get those patch notes for Season 5 finalized, we'll be sure to post them over on the Official News and Announcements forum.
    I think most of us weren't expecting her to get any love until later on.

    She is my main and by far my most favourite character. My current ideas are simply because we've been told there no new animations so I'm thinking about the easiest changes with the smallest amount of effort.

    I'm looking forward to hearing what ideas you guys have had.
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  3. #33
    Originally Posted by The_B0G_ Go to original post
    I got hit with it multiple times today and yesterday, 48 dmg from both nobushi. Her gb heavy is about the same.
    I'm glad you could share your tangential experience with no actual suppprt. I'm sure with way of the shark active (+20%) and full attack gear (+25-30%), revenge, and various team buffs these numbers are possible. The same is possible for any high damage attack in the game ( for example: orochi double top lights with full attack gear, revenge, and sharpen blade can do well over 95 damage). However I assure you the base damage of her zone is 33 (with her top heavy off gb being 33 as well).

    All of this info is availbe on the competitive sub reddit. Please check before spreading misinformation without any suppport. For reference check the competitive subreddit's spreadsheet under the attack value tab:

    https://docs.google.com/spreadsheets/d/1wwr17AtTDFU3BZY_81axLVMKdHdNZuV0wGOb589VKgc/edit?usp=sharing

    Link to sub reddit post: https://www.google.com/amp/s/amp.reddit.com/r/forhonor/comments/5rxd8o/damage_values_for_most_characters/

    Hope this helps clarify damage values for you moving forward!
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  4. #34
    The_B0G_'s Avatar Senior Member
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    Originally Posted by Jiblet2017 Go to original post
    I'm glad you could share your tangential experience with no actual suppprt. I'm sure with way of the shark active (+20%) and full attack gear (+25-30%), revenge, and various team buffs these numbers are possible. The same is possible for any high damage attack in the game ( for example: orochi double top lights with full attack gear, revenge, and sharpen blade can do well over 95 damage). However I assure you the base damage of her zone is 33 (with her top heavy off gb being 33 as well).

    All of this info is availbe on the competitive sub reddit. Please check before spreading misinformation without any suppport. For reference check the competitive subreddit's spreadsheet under the attack value tab:

    https://docs.google.com/spreadsheets...it?usp=sharing

    Link to sub reddit post: https://www.google.com/amp/s/amp.red...st_characters/

    Hope this helps clarify damage values for you moving forward!
    So then a geared up nobushi can hit for nearly 50 with their zone... thanks for your super passive aggressive response that basically supports what I said.

    Also you don't need revenge to get this damage out of Nobushi zone.
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  5. #35
    I dont want to be a **** here, but if you bothered to actually check the spreadsheet you yourself posted, it shows nobushi top heavy as 38 base damage, which means 46 damage when bleed aplied.
    this means just with bleed and gear applied, 50 dmg strike is well within realm of posibility
     2 people found this helpful
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  6. #36
    I can agree with her needing a rebalance across the board, if they're nerfing damage she does need to be a bit faster... etc one buff will lead to another thing being nerfed, to compensate they might have to buff something in that area as well....

    Cant wait to see what they do with her, really hyped up for next season
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  7. #37
    Originally Posted by Arekonator Go to original post
    I dont want to be a **** here, but if you bothered to actually check the spreadsheet you yourself posted, it shows nobushi top heavy as 38 base damage, which means 46 damage when bleed aplied.
    this means just with bleed and gear applied, 50 dmg strike is well within realm of posibility
    Oops, sorry. Was looking at the line below.

    My point was that you should be looking at base damage when balancing or it's easy to make any move look ridiculous (accounting for buffs, feats, gear, revenge).

    Again, orochi double top lights deal just as much damage (one less) and are faster by 100ms. However, I would not discuss the move for balancing purposes by saying "the double lights do 95 damage" without mentioning that the orochi was fully geared and had sharpen blade active.

    Discussing base damage simply provides a baseline for consistent comparison between kits. Saying "nobushi zone does 50 damage," or "I fought two and both did 48 damage" makes it seem like that is the base damage. A clearer statement would have been "a nobushi zone can do 50 damage."
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  8. #38
    Jazz117Volkov's Avatar Senior Member
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    Nobushi's side dash light is a good counter for things like Warden shoulder bash, so maybe don't change that too much.

    Her dash heavy could really use some work though; something like Kensei's dash light would be nice.

    Soft feint into kick would be a good opener too.
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  9. #39
    The_B0G_'s Avatar Senior Member
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    Originally Posted by Jiblet2017 Go to original post
    Oops, sorry. Was looking at the line below.

    My point was that you should be looking at base damage when balancing or it's easy to make any move look ridiculous (accounting for buffs, feats, gear, revenge).

    Again, orochi double top lights deal just as much damage (one less) and are faster by 100ms. However, I would not discuss the move for balancing purposes by saying "the double lights do 95 damage" without mentioning that the orochi was fully geared and had sharpen blade active.

    Discussing base damage simply provides a baseline for consistent comparison between kits. Saying "nobushi zone does 50 damage," or "I fought two and both did 48 damage" makes it seem like that is the base damage. A clearer statement would have been "a nobushi zone can do 50 damage."
    You don't need feats active to get that zone damage though, just high level gear, which doesn't take long to get, I've been playing since the beta so I don't need to look up a spreadsheet to know how much damage her zone does.

    The devs also have said they are wanting to nerf her zone attack, also comparing orochi top lights with bleed on isn't an accurate comparison either, so maybe take a page out of your own book and make clearer statements as well, nubushi zone can hit multiple people and doesn't need a feat active to achieve high damage.
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  10. #40
    Originally Posted by Jazz117Volkov Go to original post
    Nobushi's side dash light is a good counter for things like Warden shoulder bash, so maybe don't change that too much.

    Her dash heavy could really use some work though; something like Kensei's dash light would be nice.

    Soft feint into kick would be a good opener too.
    I just want a little bit longer of a window to dodge with those moves.
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