I never said you did, I said that’s what she needs. She needs those areas buffed instead of an overall buff to her stamina, increasing her stamina flat would be too much.Originally Posted by Kryltic Go to original post
Nobushi still has the best range in the game besides Shinobi, and parrying a lot of her attacks results in no punish on the player but the Nobushi punishing the player for parrying due to a whiffed GB which leaves them open. HS is an effective retreat tool used to back up a little causing players to whiff an attack and been punished from Nobushi. She has a back step poke attack (dunno the name) that manages this as well. Making up for it “to some extent” with a massive health buff is the wrong way to go about it, because even you admit that it’s not going to fix your issue. Having more health also gives her the option to be a tank class, and as a Hybrid-Assassin she should not have 140HP.
Having 9/10 to choose from sounds pretty good to me. That’s an overwhelming majority, how could you have a problem with that?
I honestly don't agree or disagree (Its hard to explain)... But if her damage gets nerfed, her speed needs a buff... because her attacks are some of the most telegraphed things in the game. Her heavy's and lights and zone are all VERY EASY to differentiate, so that's probably why she deals lots of damage.Originally Posted by The_B0G_ Go to original post
Another buff Id like to see is swift recoil i-frames (Admit it, its useless) or replace her back dodge with it.
I can agree with all of this, in duels Nobushi cant hold her stamina for the life of her....Originally Posted by ChampionRuby50g Go to original post
Nobushi's issue with retreating isnt solved by raising her health... Its the fact her dodge attacks can hardly dodge half the attacks in the game, and her swift recoil is.. pretty bad... requires block to be used, can be interrupted, grants no i frames....
The devs were actually talking about this, saying she needs a rebalance across the board, they want to bring her zone damage down but doing so will have her needing a buff in other areas.Originally Posted by BTTrinity Go to original post
Nobushi zone attack is one of the best in a game. Sure, not in 1v1, you have few better than that, but in fight with multiple people, its fast enough to punish lot of stuff on reaction and depending on positioning, if you are on her right side, it hits you pretty much instantly. She is definitelly one of the most powerfull characters in team modes. Not sure if i would nerf it, but if you have to nerf something, the zone damage is probably the first target.
Fair enough, I agree. According to frame data its around 570ms avg so its faster than I thought. How do you feel about the few buffs I suggested?Originally Posted by Arekonator Go to original post
-Making it so she can use her dodge attacks a bit later into the dodge like assassins (this one I want to see the most, her dodge attacks are pretty worthless)
-HS Stamina Cost Reduction and get rid of stamina regeneration delay.
-Give kick hyper armor.
Hard to say, honestly.
I dont see her dodge attacks the same as assassin dodge attacks, those are punishment tool. As nobushi i mainly use her dodge attacks as extension of the recovery cancel dodge provides and allow me to instantly go into next attack instead of recovery. That being said, the very small dodge window can annoy me greatly and i woudnt mind the i-frames being extended say 100-200ms into the start of the attack.
HS cost reduction i can get behind, but i would keep the regen delay on the level of standard dodge. But honestly i also woudnt mind if HS isnt touched at all, given how powerfull it is.
Because how slow and easily avoidable the kick is, i dont think giving it hyper armor will really accomplish anything.
I don't know where you are getting 50 damage an attack from. Her 600ms portion of her zone deals 33 damage (which is not so crazy when you look at things like orochi 500ms double tops for 32 damage). Also good luck even landing a zone in the first place against a bleeding opponent (which would bring the damage up to 40) as they will need to have the bleed applied and have a zone land within the bleed window (which any compitent opponent will be looking for and simply guard left). Also - The attack is certainly not spammable as 2 zones will leave you nearly oos (even if the second part is feinted).Originally Posted by The_B0G_ Go to original post
However, I will say that if she is slated for buffs they should fix her unlocked zone. It is much less telegraphed if positioned correctly and is unparryable. I'm fine with a high damage reward as long as it has the associated risk of an easy parry.
I agree that her dodge is weak as far as evasion goes But she also has access to HS. Like another poster pointed out, she has some fairly unique recovery cancel properties that make her dodge attacks situationally useful. The only drawback is that if you throw out too many consecutive attacks with nobushi you are begging to get parried.
I got hit with it multiple times today and yesterday, 48 dmg from both nobushi. Her gb heavy is about the same.Originally Posted by Jiblet2017 Go to original post
Thanks for the feedback so far on the Nobushi, everyone! The announcement that Nobushi would be receiving major balance in the latest Warrior's Den seemed to take players by surprise, but I think most everyone will like the changes that will be coming to her. When we get those patch notes for Season 5 finalized, we'll be sure to post them over on the Official News and Announcements forum.