I'm pretty sure its a 600ms from input to it connecting, I also feel its pretty telegraphed.Originally Posted by ChampionRuby50g Go to original post
I can agree with that, and also see that being the case.
The Nobushis' zone attack is easy to deal with. Most good Nobushi players will try to cancel it after the first swing.
My thoughts would be;
Up her damage to normal levels. Keep her bleed damage increase and use it as a buff. (She seems to have a slightly lower damage output without bleed due to Way of the Shark).
Increase the speed of all of her attacks slightly. Its too easy to parry her attacks.
Significantly speed up her kicks and slightly increase the tracking.
Reduce the stamina cost of Hidden Stance.
Side Slash attacks doesn't seem to dodge. Allow this to actually dodge attacks if timed correctly.
Also slightly increase her health (20) and stamina pool (10).
As a final point, increase her movement and dodge speed slightly or allow her more ways to increase the distance with opponents as this is supposed to be one of her main strengths.
Nobushi does not need a Health or Stamina increase. She could use for some stamina cost decreases on attacks, but increasing her stamina with that would be too much.Originally Posted by Kryltic Go to original post
Every hero with the exceptions of Glad, Shinobi, Cent, Beserker and Raider has 120 Stamina. She doesn’t need to go above everyone else in that regard.
Now, a woman who does not have any form of protective Armor at all is supposed to have the same base health as some of the most heavily armoured heroes in the game is also absurd. She would have 140 HP with your suggestion, 10 less than LB, the same as Conq, Warlord and Raider, and more than Warden. She is not designed to be a tank hero with high damag output, which is what your suggestions are implying she be.
600 ms isn't that bad if you catch people off guard, I've been maining HL for the last few months, 600ms is good IMO, unless if you're 1v1 its the same as any other attack, it csn be parried, but she can hit with it on distracted opponents very easily, 50 damage a pop and is spammable she has nearly 50 damage on a GB and bleed damage on every little poke.
I played Nobushi once a month ago and went 9-2 by just keeping my distance and using lights. She doesn't need a buff, and if she gets one, she needs a nerf somewhere else. She is not a weak hero.
600 ms is bad, when people parrying 500ms has become pretty standard.
Personally, I dont want a lot done to her... Just make her dodge attacks not worthless, give kick hyper armor, reduce HS stamina cost, get rid of HS stamina regen delay. If they nerf her zone dmg, increase its speed to 500ms
You cant deny, she has THE WORST dodge attacks and unblockable bash in the game, on top of some of the slowest light attacks.
I don't know the number off the top of my head but I know with HL and kensei my lights get parried very often. Valk has pretty bad dodge attacks as well, usually you get hit trying to pull them off, and a lot of heroes don't even have dodge attacks so it's not that bad.Originally Posted by BTTrinity Go to original post
Nobushi is what you make of her, like kensei, to me she is more balanced than most, she has better damage than HL and she has a stick with a knife on it and is half the size and much more mobile. She also has bleed properties which is pretty OP in general now.
Yeah, and they're pretty eh as well because of how easily read and reactable their attacks are, all of the OG cast needs a buff in some way (Besides LB, hes fine) to match the standards of the DLC heroes. I personally dont think my list of buffs would be "OP" it would just make her a bit more fluid.Originally Posted by The_B0G_ Go to original post
Also, if they want everything to be as strong as the DLC heroes (Sham, Shino, Glad, [Arguably] Cent) like they said, no those 2 are far from balanced and are bottom tier. Also, I can agree with Bleed being really strong, I think Bleed should not synergize between classes (Nobushi applying bleed to Shugoki, should not allow her teammate Shaman to bite Shugoki.... Shamana should have to apply the bleed in order to use her kit, likewise for Nobushi.)
I'm very neutral when it comes to this game, 600 ms is a strp above the fastest light attacks, you're complaining about a 50 damage 600 ms attack, cmon guys. If you don't spam it you wikl be able to use it. I use HL andyou k ow what I get from a GB? 25 dmg if I use my zone. Nobushi gets at least 45 per gb...
I never mentioned reducing her stamina costs for attacks, just a small stamina increase instead.
At the moment her attacks are slow and weak. They are weaker than normal due to Way of the Shark. What I forgot to mention was to slightly reduce the Way of the Shark effect to increase her normal damage output. Overall this would have no additional damage to bleeding targets but it means shes not forced to try and bleed an opponent to actually do some decent damage.
The health increase is because one of her supposed traits is the ability to retreat well. This in fact is not the case, especially with so many unblockables and long range or quick attacks. Since she isn't getting an overhaul or new animations then the health boost makes up for this to some extent. It gives her a little more time to try and make a retreat to keep fighting. Personally I would give her new ways to keep her distance but we know this wont happen.
Also the last thing I'd do to boost her is look at some of the feats available to her. I have a huge problem with just how awful Iron Lungs, Arrow Strike and (to some extent) Long Bow are in game. To me these are some of the worst feats in the game and results in the Nobushi really only having 9/10 to choose from.