Why would they spend time and money reverting a single mistake they made early when they have a massive patch coming in a few weeks time. Hey aren’t telling him to f-off, they’re fixing him in due time. Just be patient and stop posting about it every second hour because the sheer amount of spam is not needed.Originally Posted by T1brys Go to original post
You seem to have ignored everything you've been told already. The Conqueror losing his Superior Block is not a bug but is intentional. It was just released earlier than intended and is part of the huge update he will be receiving in around 2 weeks time.Originally Posted by T1brys Go to original post
No, I'm pointing the flaw and the big fu from the devs out to the conq, if anyone is iqnoring something, it's those who really love the fact that the conq is even more broken then before and yes, they do need to restore it before the rework comes out.Originally Posted by Kryltic Go to original post
But I guess you're one of those who hates that hero just as much as the rest of the community and the devs is. I can't stop wondering if the reaction would be the same if it would have been the same reaction if it was the raider or any other popular hero that got the core removed. I doubt it. Just look at what they did to the centurion or any other hero they rolled back the nerf on due to the community's feedback, but when it comes to the conq it's ok to stealth nerf him and brush him under the rug like it doesn't matter.
So ubisoft needs to get their heads out of the sand and fix this just like they have done in the past with certain popular heros, they do have the data backed up so it's not harder then to send a earlier patch out.
This'll be the last time this issue is addressed in this thread, it was answered the very day this accident became known, and that should have been enough answer for all Conqs.So ubisoft needs to get their heads out of the sand and fix this just like they have done in the past with certain popular heros, they do have the data backed up so it's not harder then to send a earlier patch out.
The developers are very well aware that this small part of the Conqs rework was unintentionally released. It's entirely out of our hands whether or not they will fix it before Season 5 launches in 3 weeks time.
How easy/hard the issue is to fix is completely irrelevant at this point, the forums have been spammed with repeated requests by Conq mains for news about it, but posting more will not magically conjure up the answer you all want, all it does it make your fellow forum users annoyed at having to keep reading the same question over, and over, and over again.
T1brys, you're sadly not the first Conq main to do this, but you're now posting so frequently about the exact same thing, it's easy to consider it spam, and you're liable to be reported for it. And seriously, it's not worth the consequences you'll face to try and force a response when there's none to give.
I personally promise all Conq mains here, I'll inform everyone when, or indeed If there's any news about this issue before Season 5 launches, and I'll have Fred or Jurassic pin the response to the very top of the forum for you all to see.
But if this issue is brought up again in this thread, I'll just ask them to lock it until the next recap thread goes up this Thursday.
EDIT; In case anyone missed it, this is the Official response from the team, provided by Fred a little over a week ago;
That is the whole, official and most recent response we've had about this issue.Hey everyone, this was discussed on the Warrior's Den today. This was a very small piece of an upcoming change for Conq, that for some reason ended up going live a bit early. Keep in mind, this may not make a lot of sense in the current state, but with the full rework on the character it should be easier to understand. I'm still waiting on word if this will be fixed prior to the season 5 launch which is when the full reworks will be released. We'll keep you updated.
Looking forward to season 5 more than I was any of the previous seasons tbh.
I noticed somebody asked about 6v6 or 8v8 game modes, I second that. Or any new game modes at all. Surely this is the next port of call after the next major patch?
*Looks wistfully out the window, envisaging the full scale glory of an 8v8 siege..*
With Multiple Effect Equipping, could you make it possible to combine two(or more) effects on the same execution, idle, and emote? The reasons are the following brainstorms:
COMBINED EFFECTS FOR EXECUTIONS:
Hellfire + Avalanche (for fire & ice fans)
Hellfire + Demonic Sacrifice
Hellfire + Eternal Damnation
Smoke + Hellfire
Eternal Damnation + Pulled Under
Smoke + Hellfire + Eternal Damnation + Demonic Sacrifice (for my 'burn in hell' theme)
Downpour + Thor's Strike
Bog Witch + Pulled Under
Bog Witch + Demonic Sacrifice
COMBINED EFFECTS FOR IDLE / EMOTE:
Eternal Damnation + Pulled Under
Pulled Under + Bats
Eternal Damnation + Pulled Under + Bats
Hellfire + Smoke
Eternal Damnation + Hellfire + Smoke
Sun Beam + Fire Flies
Avalanche + Death Mist
Cherry Blossom + Butterflies
Butterflies + Multicolored Circular Arc
Deep Freeze Dragon + Death Mist
Glacial Gryphon + Death Mist
The possible combinations are nearly endless and being able to combine effects would allow for more creativity, interesting themes, and more unique characters. What does everyone else think?