I tried to make it more diplomatic, but I hope it conveys your message accurately. If not just let me know, and we'll work it out.Originally Posted by The_B0G_ Go to original post
They've answered this a few dens ago, just like inventory space it's more of a technical issue right now, but they'll try to grant us more loadouts if possible.Originally Posted by Fady117 Go to original post
Ah, thanks for pointing that out. I usually never watch Dens, I only read recaps. Only two Dens I've watched were this past one and the one before it.Originally Posted by Armosias Go to original post
If more loadouts and more inventory space are a game engine problem, I'm starting to feel For Honor's engine is rather a bit weak. But I digress. I know nothing of game engine programming.
Actually, this is all the problem of the RNG loot, the inability to store gear, the inability to Change Look cross-tier, the inability to 'register' the looks of gears you loot/acquire. Instead of increasing inventory size, which is just a bandaid, they should modify much deeper things in the entire framework of how For Honor is built. I made a thread about it last month and it went unnoticed.
It's worded much more clearly than I originally wrote, looks good. Thanks.Originally Posted by Tundra 793 Go to original post
Have you thought about changing up the Dominion game mode to give it a new breath of life?
(I can always provide a few ideas of mine.)
Could you look into more protection for players who are attacked upon respawning? Maybe increase the spawn protection by a few seconds.
(This doesn't happen often but when it does its annoying, even to watch.)
Will you just be buffing all/most of the original characters to the level of the DLC ones or will you looking to buff older ones and weaken newer ones to even out their power levels?
I know it's kind of a "beating a dead horse" sort of thing but i do have one question.
With dedicated servers just around the corner, do the devs currently have any plans to expand the game even further in terms of number of players per match? for example a 6v6 or 8v8 game mode? If so, is there a spitball figure of time for when we can expect that to occur?
Will the weaker feats in the game get any improvements? Smoke Bombs had a lot of work done to them and yet Iron Lungs, Long Bow and Arrow Strike are ignored. All of these are found in the Samurai faction and all are terrible.
Iron Lungs is the worst feat made. It is virtually useless. Personally I would have it do something like give a stamina pool boost.
Long Bow is a slower version of the Javelin but both do similar damage.
Arrow Strike has a tiny area of effect and is easy to dodge/avoid. I would scrap this one entirely and just create a new one.
Thanks Tundra!
So impressions on this.
I love the colour scheme, I have been more impressed by them over time, and Age of Wolves certainly fits as the title given the balancing priority. It will be interesting to see the new animations and what they do with the nobushi, highlander and berserker without animations.
XP I am a little less upset with the xp boost than I thought I would be with the concept, it seems small enough that it isn't as abuseable as I feared when they first mentioned it. The strategic points sound interesting but damnit if there isn't one on the damn volcano good luck knights in keeping any of them.
I am kind of disappointed in refinement, it strikes me as a stealth rep level raise. Now it is only relevant to people who max out gear (I don't) but now you have to be rep nine to have a chance.The only thing that makes it anywhere near ok is that it is a small boost, but I won't be grinding to nine as I do to seven to be certain.
Training mode looks interesting, and effects on executions. More map refinement and dedicated servers coming soon are always good things.
The Den had started when you posted, so the question didn't make it to the guys today, but I'll add it later, and see If it can get saved for next week.Originally Posted by Knight_Raime Go to original post
Den's recapped for this week. There was a ton of data, so I'll probably try to refine the technical stuff later, and if anyone sees I missed something important, or got something wrong please point it out. I'll be collecting questions again next week, and post them in the recap thread, so everyone has a week to think of something interesting/funny to ask, and I'll try to have the recap thread up as early as possible so the devs have a chance to give 'em a glance.