I have no idea if you guys care about your community at all but I was hoping I could recommend some changes for your game because I want to be able to play this game and not have it feel like it was rushed and released as an unfinished product. So one huge issue I have is the ammo cap. It’s too low for assault rifles at least and maybe the other weapons but mainly I want to be able to use my assault rifle without feeling like I’m almost out of ammo all the time and the idea of walking over any weapon and it resupplies your weapon is good and all but if it worked then it would be better. If you shoot one round and walk over a weapon to pick up ammo, it plays the sound but no ammo is picked up and after you reload it counted it as already picked up so no ammo for you.. and for console? The controls feel awful. Just bulky and laggy even. I remember when your guys put pride in your games but now it’s just rushed unfinished products that you spam with micro transactions.. good job Ubisoft thanks for making yourselves “better” to be honest I’m not expecting you guys to even care about any issues in any of your games because you don’t care about your players you only care about makes you guys look good..
Oh and I forgot to mention this but the dead zone adjustments on console?, they don’t change anything at all. Why even have the option there if they don’t do anything? At least play your own game and see if there are any issues with it before wasting time adding useless ****. And if you’re relying on us to tell you then I guess we’ll see if you respond to this and actually take the time to fix these issues and many more in your game.
Odd..... I rarely ever felt like I was in a pinch when it came to ammo. The exception might be when first starting out but you can increase your ability to hold more ammo through the skill tree. ....and magazine size via accessories.
Ammo is literally everywhere in the game whether vacuuming magically from dead enemies or via one of the many ammo boxes located throughout the game world.
I agree with you on the dead zone and control options overall. They should make them more "tunable". Luckily, I didn't find the player controls to be a particular bother myself, but I can see where you are coming from on the lack of customizable options for them.