Originally Posted by
Tecknoterrorist
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First of all sorry for my bad english
If you want realease your best flame\gitgud post.
None of that from me
Originally Posted by
Tecknoterrorist
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More stamina drain on feint and skill spam, to prevent any tipe of spam\abuse.
Example: first time feint\skill normal stamina cost, 2 time triple cost, 3 time all stamina drained. This make battle more tactical and no who spam\feintabuse first.
Ehhhh, feints are fine as is.
Originally Posted by
Tecknoterrorist
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Make friendlyfire and friendly skills more dangerous, this prevent any type of ganking and combat jumble and force teams to learn how to play as a team.
Example: if catapult give 100% damage on enemy on the friends give 90%, same with trap same with heavy or light attacks.
Agreed, also add in an autokick feature for trolls.
Originally Posted by
Tecknoterrorist
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Normalize the stamina drain moves from characters like raider and centurion.
Agreed, Raider shouldnt take stamina while hes running with you on his shoulder... Only when he wallsplats you
Originally Posted by
Tecknoterrorist
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No More forced ledge when character it's obviously in perfect balance after a trow.
Not quite sure what you mean by this
Originally Posted by
Tecknoterrorist
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No more healing skills, or make more hard to use, or make the skill the highest ranked, or give healing skill to ALL heroes.
Eh, no. Let people have their own gimmicks (like shaman and shugoki)
Originally Posted by
Tecknoterrorist
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No more tracking skills like orochi top teleport attack and "landscape far distance" jump of shaman, you can't turn around like a magnet or teleport if one dodge, especially if you are in AIR!!!, is kinda ridicolous. If enemy dodge, your attack is dodged stop.
I hate the tracking on all these skills. Almost every skill that tracks, makes no sense to do so... they should just send you in a straight line from you to your target, your target steps 3 feet to the left cuz you did it to far away? oh well.
Originally Posted by
Tecknoterrorist
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No more undodgable GB, if i dodge i don't keep a guard, if i don't have guard, you have no guard to break.
I disagree HEAVILY here, we dont need assassins to be literally untouchable.
Originally Posted by
Tecknoterrorist
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No more Free GB after parry, this is a really cancer poor mechanic.
This mechanic force player to wait a parry for a free gb, this promote turtle play, make a fight so boring to play.
Everyone knows this is boring and its getting fixed next season.
Originally Posted by
Tecknoterrorist
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No more free attacks like nobushi double hit etc. etc.,put timing pushing. you want 3 hit? push 3 time like Peacekeeper gb stab.
Is more hard and force player to learn how to play.
Also disagree with this, these arent problematic at all.
Originally Posted by
Tecknoterrorist
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Make more honest stamina drain for the Raider\warlord\lawbringer charge. More long is the distance more heavy is the stamina drain for the charger not only for the charged!
You run, armored, carryng an armored guy\girl.
Yeah, these moves are just spammed carefree. they should lock out stamina.
Originally Posted by
Tecknoterrorist
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Make shields a real shields, When conqueror do a shield charge, have to win aganist ALL attack is a shield damn!
Example: if i have shinobi i can stop the conq shield charge with simple kick, or i can win it with raider "shoulder" charge, this have no sense.
lol please no, if you mistime your shield bash or carelessly spam it, you should be punished for it.
Originally Posted by
Tecknoterrorist
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Nerf certain classes, but i dont want talk about nerf class because any class is OP if you listen people.
If you play "X1" class and you talk about balance, certainly they say: talk the "X1" class.
If you say: this X1 class is easywin class, they say: talk the "X2" class.
Honestly, the only class I feel like that needs actual nerfs is Shaman and Shinobi, they both should have 100HP.
Shaman shouldnt run faster than shinobi, her bash/bite shouldnt track, her throw should not guarantee a headbutt and its distance should be nerfed on top of that.
Originally Posted by
Tecknoterrorist
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Make some more interesting battleground, Give to defenders something to defend and give to attackers something to attack.
Make a faction war with sense of logic, why a Knight member have to stay in team with a Samurai member or Vikings aganist Knight member??
you can choose all heroes, but if you are in vikings faction you have to go aganist other faction not together!!
Putting factions to work with eachother is a non-issue (Did you see how the campaign ended?)
Id love to see a siege mode similar to the one in the campaign, thats very team based.
Originally Posted by
Tecknoterrorist
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And give us a fu*ing costumizable combat color!!!!
Agreed.
Also, fast zones need to be normalized... Why do you get a free GB for blocking Wardens zone, but not PK or Orochi?
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