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  1. #51
    It was confirmed by devs on Warriors Den. If that is not enough for you, nothing will be.
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  2. #52
    ChampionRuby50g's Avatar Senior Member
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    Originally Posted by T1brys Go to original post
    Then show me some patch note backing up your claim if what you are saying is correct, I've yet to find any answer on any changelog nor official response in the forum.

    Feel free to report me if you want that, or you can just iqnore the issue since you don't seem to enjoy this thread, Noone is forcing you to comment and you do that by your own will.
    Like I said, in one ear and just straight out the other. Truly is no helping you if you refuse to be helped. All your issues would be solved if you just watched the Warriors Den, but you refuse to and that’s on you for not actively seeking out the info.

    “Only two things are infinite: the universe and human stupidity; and I’m not sure about the universe” - Albert Einstein
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  3. #53
    Originally Posted by T1brys Go to original post
    Then show me some patch note backing up your claim if what you are saying is correct, I've yet to find any answer on any changelog nor official response in the forum.

    Feel free to report me if you want that, or you can just iqnore the issue since you don't seem to enjoy this thread, Noone is forcing you to comment and you do that by your own will.
    Read the last 6 pages of this thread, watch last warrior's den, look at any post ranting over this Conq "nerf" or "bug" as you call it. Everywhere the same answer is provided: it slipped through this patch, a Ubi dev just failed a commit, and we get that result. It's part of the rework because Conq will get some counter attack on block as shown in the S5 reveal video released last thursday. If you can't understand why it's not in patch notes no one can help you. And this was clearly not "brushed under the rug" when they answered the question before the first thread was made here.
    To the guy who wonders why it have been released on every platform: do you think Ubi have a dev team dedicated to balancing, fixing and coding PS4/XBONE games from scratch? I have no infos about it but I'm pretty sure if the coding language is not compatible between platforms they'll just translate it, meaning that the mistake will be translated blindly like anything else.
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