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  1. #1

    [FEEDBACK] My idea's for GRW in 2018 (PVE)

    Hi guys,

    So I have some idea's that I think would be great to implement into the game in 2018 to prolonge the lifespan of the game and franchise.

    Let me know what you think.



    Southpaw

    Give players the option to switch their dominant hand. Obviously we have the possibility to switch sides when aiming in 3rd person. I think it would be great for left handed players to be able to switch the hand in which the gun is held.

    Inventory

    Our ghosts have a impressive armory and gadgets to complete the missions. However I think we need to expand the current inventory with some more items that can increase the realistic feel and tactical play options for all of us.

    - Smoke grenades

    Honestly I dont really understand why these are missing from the game? Even your standard FPS has these grenades and they provide a vast array of options for tactical advance on the battlefield. These would really come in hand when entering a building (''Blow up one of the stations entrances'' missions for example) or when escaping from unidad forces. Combined with the thermal vision this could prove to give players the tactical advancement they need on higher tier levels.

    - Bolt cutters

    With all the fences around unidad bases I keep thinking to myself we need a option to overcome them with a more stealthy approach. I mean if I can blow up the fence with a grenade or run one over with my car wouldnt it be more realistic if you could cut the fence with bolt cutters or a small breach explosive?

    - Breach explosives

    We have a great advantage over the santa blanca cartel because of our recon capability's. The drone is one of the tools that makes it possible to spot enemies before entering a building or compound. I just really mis the option to make a shock and awe entry in buildings and compounds. imagine catching those unidad guards off guard while having dinner. Couple flashbangs in the room and then blasting through the door with a breach that doesnt have a c4 explosive range that takes out you, your team, all surrounding cars etc. The blast radius for c4 is just to big when fully upgraded.

    - Tie rips

    One of the first things that really seemed weird to me is how we take certain head figures of the cartel into custody without any type of restrainds. I know for a fact that operators Always carry tie-rips when going after high valued targets to quickly restrain and transport them. I think the option to zip-tie criminals would be vastly satisfying and much more realistic when capturing enemies. So you could grab the secario like you would Always do but when in your grip it would prompt a button to go into the animation zip-tieing the suspect.


    Pistol sights

    Why are there no ghost ring / red dot sights for any of the pistols? I really feel like these weapons would be used a lot more if they had acceptable sights to look through.

    Laser sights

    A big dissapointment for me is the way the laser sights transfer to targets and objects at a distance. from close range the dot is visible but for every meter the visibility decreases so much its impossible to use correctly. (aptial laser in nf excluded) For people who play without HUD or crosshairs beeing able to aim with just the dot of your laser in 3rd person would be amazing. Also where are the green laser options?

    Flashlights

    Another Idea I had was the option to put flashlights on the weapons. These could have the option to temporarily blind the enemies and because of this maybe they should only be usable on pistols. This would give players another reason to use their sidearm more.


    Enemy accuracy (at higher levels)

    I honestly feel like at the higher levels there is no real chance to exchange shots with enemies once spotted. As soon as a soldier spots you he insta kills you right there on the spot. I understand we want a real challenge in the game but come the heck on now guys! These dudes are shooting me from a moving vehicle going 50 mph and headshot me in a prone position on a mountain top with one shot.

    Please just decrease the accuracy a little so it feels like at least some battles can be won. Without flashbanging enemies now I dont even have a chance to shoot them.....


    Enemy awareness

    Either all santa blanca cartel memebers get a psychic training course or something is a mis. How do these soldiers Always know where the hell we are guys? Let me give you an example:

    Im at the edge of the base scouting enemies and spotting a gas tank at the other end of the compound. I am at a distance where enemies cannot hear my sniper with the silencer. My objective is on my side of the compound. I fire a shot at the tank making a small hole and causing a explosion. The enemies have no idea where this shot has came from and didnt hear the shot at all. The tank explodes and instead of investigating the explosion and noise all of a sudden without beeing spotted all enemies advance on my position because they instantly know where I am. How? Seriously guys if this game wants to have any chance of becoming a ''tactical'' shooter, stuff like this is just unacceptable. Please stop making the AI such Obvious AI bots.


    These are my points of improvement anyways. Im really curious to see what you guys think.

    THE DRIFTER
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  2. #2
    Absolute consent, especially for Enemy accuracy (at higher levels) & Enemy awareness
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  3. #3
    Ghost416's Avatar Senior Member
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    Bolt cutters aren't gonna happen and the community needs to live with it. Just knock a section of the fence down with a car and be on your way. Zip ties seem like a pointless inclusion as well considering the current method of hostage taking works just fine.
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  4. #4
    biomag83's Avatar Senior Member
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    Bolt cutters come with a lot of animations and technically are not as simple as people think. Definitely not if you want to keep the games quality level for animations. So from a development point of view they are not worth the trouble - something I completely understand.

    Zip-ties come with additional work as well. Why? First of all adding the zipping animation, the zip asset. You need additional walk animation for the zipped person. You need specific animation when you release them instead of reusing the unarmed-scared-civilian set. So in other words a lot of extra work for something as secondary as this. I don't see it happen and once again, I completely understand it.


    Same for rappeling which has been demanded so often. Besides there are barely any buildings where you could use it so it would be just for helicopters in coop... a lot of work for a very small amount of time used.


    For left handed weapon usage, the simplest way is to mirror the animations, but this might result in new issues with clipping and guns. Proper rework is far too much (you can't go through all animations for just us - the 10% that are lefties). I would love it, since I really prefer to have it in there. Some weird sense of pride being lefthanded - can't help myself - but it remains an unreasonable amount of work for a small minority of players to gain a small improvement in how it feels.


    Edit:
    For me personally the only way to buy the next installment (outside some hefty sales) is a proper AI squad with commands and proper equipment option. From weapons to gear. Also proper inventory and not this lame casual thing GRW has going, where you have dozens of grenades, hundreds of bullets and several weapons + drone on your back, because the AI squad has no roll to play in the game besides syncshots. The solo-campaign isn't good enough as it is. Especially compared to the level of effort the coop has gotten, which is besides the great map the only thing that was top notch in my books.
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  5. #5
    Originally Posted by freizeitheld78 Go to original post
    Absolute consent, especially for Enemy accuracy (at higher levels) & Enemy awareness
    Thanks for giving your opinion. Glad to see im not the only one who is tired of beeing one shot...

    Originally Posted by Ghost416 Go to original post
    Bolt cutters aren't gonna happen and the community needs to live with it. Just knock a section of the fence down with a car and be on your way. Zip ties seem like a pointless inclusion as well considering the current method of hostage taking works just fine.
    Thanks for your thoughts. These are just my personal wishes that would make the game the real ''serious'' tactical shooter that I feel GRW should have been from the start.

    Originally Posted by biomag83 Go to original post
    Bolt cutters come with a lot of animations and technically are not as simple as people think. Definitely not if you want to keep the games quality level for animations. So from a development point of view they are not worth the trouble - something I completely understand.

    Zip-ties come with additional work as well. Why? First of all adding the zipping animation, the zip asset. You need additional walk animation for the zipped person. You need specific animation when you release them instead of reusing the unarmed-scared-civilian set. So in other words a lot of extra work for something as secondary as this. I don't see it happen and once again, I completely understand it.


    Same for rappeling which has been demanded so often. Besides there are barely any buildings where you could use it so it would be just for helicopters in coop... a lot of work for a very small amount of time used.


    For left handed weapon usage, the simplest way is to mirror the animations, but this might result in new issues with clipping and guns. Proper rework is far too much (you can't go through all animations for just us - the 10% that are lefties). I would love it, since I really prefer to have it in there. Some weird sense of pride being lefthanded - can't help myself - but it remains an unreasonable amount of work for a small minority of players to gain a small improvement in how it feels.


    Edit:
    For me personally the only way to buy the next installment (outside some hefty sales) is a proper AI squad with commands and proper equipment option. From weapons to gear. Also proper inventory and not this lame casual thing GRW has going, where you have dozens of grenades, hundreds of bullets and several weapons + drone on your back, because the AI squad has no roll to play in the game besides syncshots. The solo-campaign isn't good enough as it is. Especially compared to the level of effort the coop has gotten, which is besides the great map the only thing that was top notch in my books.

    Thanks for all your thoughts. I understand a lot of these changes would require some extra work however as a game development team you should Always strive to make your game the best product you possibly can. Im just tired of the excues that stuff takes work and time when implementing wishes that are shared within the community is a developers job.

    You want to keep people happy and on board the hype train next game? Then maybe start polishing the turds that are called ''complete videogames'' nowadays and put in the effort. It might seem like these things are just small details but its stuff like this that makes a game great instead of just ok. Just my two cents anyway.

    Thanks again for your feedback!
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  6. #6
    biomag83's Avatar Senior Member
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    Spending several weeks getting a set of animations done that are going to be barely used is financially inresponsible. And no, community wishes are not a developers job. Their job is to do what the company wants them to do and the company is lead by shareholders who put their own money into it.

    It would be nice to get more and more and more little details in. I know enough artist and developers and I've never met one who said less is better. But sooner or later the project reality kicks in and you have to make cuts. Bringing up how much money a studio is making isn't a justification for asking for more. Each feature has to justify its value by itself or it is inresponsible to make it. Not just irresponsible towards the shareholders, but also towards the team working on it. There are more than enough examples of studios who didn't pay attention to this and ended up bancrupt. You will hardly find an game artist or developer who hasn't lost at least one job because the studio didn't make the caculations. And AAA titles nowadays are massive risks since they cost several millions of dollars to make and you only going to see the results years later.

    Believe it or not, but most people in AAA-development are extremely driven people. Making the cut has the same chance as making the NFL/NHL/NBA... its hard to get on that level by being to lazy to do some 'extra work'.
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  7. #7

    Ideas for GRW 2018

    We definetly need smoke grenades.
    I completely agree that the AI needs to be adjusted when in a gun fight. The enemies aim is far too accurate & unrealistic.
    Any thoughts on adding Drone Strikes in lieu of mortars, or just a straight add? Maybe add time to the cool down timer so you only get 1 per battle/encounter to assist with the realism of it?
    I'd like to see GRW get more tactical and add more realism in 2018 and beyond.
    TIER 1 needs more missions, farming resources is starting to get old.
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  8. #8
    Agree with biomag. Less is more. Great suggestions but would cause more harm than good. Just more bugs for them to fix. Ai needs to be addressed first. If you can't control your team then i wont bother buying it.

    Like the smoke grenade suggestion though. That's be pretty awesome.
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  9. #9
    +1 To Everything OP Wrote.
    The Enemy Acurracy on higher Levels really needs to be fixed. I'm trying to get to Tier 1 right now wich means i have to play on Extreme right now. I can't tell how often i almost rage quited because of these Ambot AI's. It's especially frustrating when you get gunned down by Unidad or Random Enemies that spawned in your back.
    I would also Suggest a Time delay for Reinforcements and between Unidad "Waves" so you can complete your Objective and flee or prepare a defense Strategy. It would also add a Sense of Urgency when you know that heavy armed troops arrive in let's say 1 Minute for Example after the the Alarm is set off or you defeated a Wave of Unidad Soldiers (or just those well known Random Unidad Patrols that with a Pinpoint Accuracy interrupt you when you try to stop a Convoy) and you have to decide to defend or flee.
    Btw sorry if my English sucks, it's not my natural Language
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  10. #10
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