I usually warn or suggest for the others that I would like to or intent to play a real 2v2 in brawl. If they don't have chats on a suggest it by running over to the overs and waiting up until the other catches on. Throwing then an attack here in there in the fight of the others to show what I would like to do.
The incentives are even more there now that you actually start closeby to engage the other team together. It is a really good practice for you to actually learn how to deal with multiple opponents and many things happening around you which is cruicial for 4v4. It also encourages teamwork and communication. We can see that this is really fun and more and more incentives are places to achieve players doing that. That is why we have currently the event Dance of Death in which you quickly learn, that 1v1-ing your opponents does most likely not lead you to the rounds victory as you have to make sure to kill both opponents at altogether at a very tiny time window otherwise they will respawn right away.
If people tend to complain there are still plenty of game modes that promote 1v1 scenarios. Duel for one, Domination as the other and of course Duel Tournament mode. I really hope they will also rework all the remaining maps that have separated spawn locations so that it is even more clear that in this mode 2v2 is more preferable.
And according to the concept of honor. If there is an opponent left that is really clearly new there is no reason to go full throttle. Do what you think is a viable lesson that can be caught up. I believe "honor" is in place if you have the upper hand and display sportmanship to not overwhelm your opponent when he absolutely cannot take it (that is to give them a chance and hopefully let them have fun too). However some indiviuals are just plain lazy to open their horizont to the many more dimensions of the game and are caught up with the idea that 1v1 is the only way to fight and that everything other is cheap and bad sportmanship. Those people also cry in 4v4 dominion matches that people did not 1v1 them although the clear primary objective here is to gain points and taking sides and to achieve that work as a team.
Well but honestly if I recognize that no one actually picks up on the suggestion and I have no buddy who I can enforce it with I also just go with the flow. Luckily there are plenty of people that pick it up that way once you suggested it. Paying your good fight respects after getting beat in such a scenario is also quite helpful to encourage.
Well it depends. If a host signals that he is willing to give up his advantage to outchunck you with his estus he clearlry states that either he is willing to have a more fair mano-a-mano fight with you to determine who is the most skillful in that scenario or he does not want a fight that drags out for possibly too long because both of you would chunk (heal) and prolong the encounter more than necessary. It makes perfect sense. However if you are invading to meet a host with their phantoms opening a fight club and go 1v1 is a little weird (in the middle of the map after encountering you that is, fightclubs a common spots near a bonfire is perfectly normal and used to be the center stone for the pvp community). It is a bit easier for the invader then sure, but if I invade I actually also like and expect to be ganked. That is one unique experience then in both For Honor and in Dark Souls, to be able to overcome this disadvantage and take multiple opponents on and on that way there is just so much to be learnedOriginally Posted by Jazz117Volkov Go to original post![]()
I enjoy the the honourable aspect of it, I've only encountered it in one other multiplayer game, "Rune", the viking warrior game, if anyone remembers it. We used to stand in a circle and watch two fight in the middle, the survivor would fight the next next player, it was cool. But that was about 15 years ago, so I was pleased to see it in For Honour too.
Perhaps the title of the game attracted people who like to play like this, or perhaps once they'd started playing they thought they'd try it on for size. Personally I haven't played many other games where I've had the opportunity to fight with honour and let your ally and enemy duke it out whilst you watch. It doesn't make a lot of sense in shooters and most games are objective based, rather than just killing each other, so people are less likely to be honourable when you have a job to do.
Standard Brawl and Elimination lend themselves more to honourable play more than other game modes. I strongly feel that "Dance of death" should be a permanent variant, as it lends itself to proper brawls where everyone can get stuck in. That way the honourable crowd and the non honourable crowd can have their ways without upsetting each other.
If its the last round of the match and its a 2v1 in our favor, im going to jump in at an opportune time. Other rounds, I might wait but it depends. I just like to end matches as quickly as possible.
People take the name of this game way too seriously. I wonder if it was called Dishonorable, would we still be having butthurt players and these conversations.
For me, there are many other reasons on top of those stated to be honorable that aren’t just the typical reasons.
1. Not only is it empathetic as suggested by others in this thread, but as a team shows your teammate that you have confidence and trust in their abilities. No one likes when they are about to win and you storm in and steal their thunder. It’s very anticlimactic. Everyone says being on the receiving end of a gank is frustrating, I would argue that this is even more so.
2. Sometimes ganking can be rather disadvantageous.
-if the opponent goes into a strong defensive, you risk giving them revenge for a free no skill needed parry and uninteruptable attacks which can be detrimental.
- have you ever in dominion or tribute been about to throw the opponent into a hazard or when they are OOS for max punish, go to hit them with a CC, or go for a heavy after GB and then your overzealous teammate spams attacks hitting you and ruining ever viable possibility for what was about to be guaranteed damage in the name of “helping”? Allowing your teammate a chance to fight alone means you are successfully circumventing the downsides to ganking.
- along the lines of the previous bullet, some characters such as HL with broad swings can do more harm then good. When your opponent blocks a side heavy and it still hits you, you lose in this situation as you, the teammate, ends up being the only one taking damage. This is a prime example of doing more harm than good as you are damaged not the opponent but your teammate and you successfully are filling their revenge meter every block and parry he gets.
3. There are execution orders. Simply put, if you take the killing blow, you are potentially screwing your opponent out of an execution towards their orders.
There is a quick help button that sets a white beacon into the air to your teammates for a reason. If they want help they will ask for it. Those are my reasons and I stand by them for elimination as well. Once you get to true 4v4 modes, play for the quickest kill. This doesn’t always mean ganking. If your team is breaking, it’s more beneficial to cap the objective to get your team out of the situation rather than 2v1 someone. This goes with having trust in your teammate that he’ll do his/her best. The other thing is to BE SMART about ganking. We see it all the time: mindless spamming once in a 2v1 situation and you have the upper hand. Make them fight a flanked battle, if they have revenge ready to pop then feint an attack to try to get them to pop it, but try not to allow them to pop revenge. Alternating hits between you and your teamate are best. Don’t hit your teammates, be unpredictable to keep that revenge meter down, and try to hit them in blind spots IE got them in the back.
Holy cow, I remember this vid. Was back when I was still pondering over whether to purchase For Honor.Originally Posted by AlexHuaTian Go to original post
Lol had some Epic moments back in the days winning 1vs 4 in elimination or when i 1 vs4 with warlord when both team breaking in dominion. Get killed , autorevive and proceed to Kill their whole team hehe. Revenge definitly needed nerf but i think the they nerfed it to much its basicly useless now when getting ganked.Originally Posted by AlexHuaTian Go to original post
Revenge was absolutely super broken the first month or so. Revenge gear builds turned ordinary players into literal monsters. One time my whole team and I spent 10-15 minutes trying to kill 1 Lawbringer. Revenge could be activated with less than 5 hits If i remember correctly.
Revenge wasn't a mechanic, it was a new plane of existence.