🛈 Announcement
Greetings! The For Honor forums are now archived and accessible in read-only mode, please go to the new platform to discuss the game
  1. #1

    The Centurion punch.

    So this may be out of the ordinary. But can we possibly slow down the charged punch? Only by a hair so I can trick opponents? I’ve noticed that a general dodge will avoid a regular punch and a charged punch. I was wondering if maybe that you can land a charged punch if they dodge too early? Thoughts?
    Share this post

  2. #2
    The_B0G_'s Avatar Senior Member
    Join Date
    Jan 2016
    Posts
    3,449
    I know basically nothing about cent so correct me if I'm wrong, but if you made it a little slower wouldn't people just adapt to it?
    Share this post

  3. #3

    Counter

    If they dodge your punches why not just guardbreak and get a hit in and just mix it up from there?
    Share this post

  4. #4
    That's an interesting idea.

    However, I think if that were to happen, he would get another 50/50 (I consider the soft faints of his heavy's a 50/50 but i could be wrong) since you would be delaying the intensity of the punch along with a little tracking with said punch. That might upset the balance already applied to him and then the community would spin it out of control like with the whole shaman thing.
    Share this post