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  1. #1
    ManticButton's Avatar Senior Member
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    [FEEDBACK] Single-player squad mates don't feel unique

    I understand your commitment for wanting Weaver,Midas, and Holt to feel unique and be their own individual character hence why we will not be receiving squad customisation

    and the very limited dialogue they receive does an alright job of setting them up as their own unique character

    however when it comes to gameplay they all function the exact same way and this really makes them feel like a blob of generic army guys

    weaver is the team sniper however his rifle is full auto and it works and sounds the exact same as Holt's and Midas' weapons

    in other games squadmates and companions have specific roles that help to reinforce who those characters are

    in Rainbow Six Vegas Two I know when Michael is firing his gun because it sounds like the big machine gun it is compared to fellow teammate Jungs smaller g36c Michael' guns also has a longer reload to make up for his much greater firepower

    if Weaver had a big slow firing semi-auto/bolt action sniper rifle that had a big distinct bang when it fired this would help condition the player that Weaver is the team sniper

    If Midas had a big machine gun that had a distinct meaty firing noise this would help the player distinguish him as the team assault guy

    I don't know how you can distinguish Holt as the team sapper but giving him a gun that works and functions the exact same as his teammates doesn't help

    The upcoming Far Cry 5 has a squad system and will feature a sniper named grace and people can clearly tell shes a sniper in game because of her slow firing semi auto sniper compared to Weaver who has a full auto rifle with some players unable to distinguish his role

    I'm just asking for you to consider this for your next title this combined with being able to individually order around your squad would really help players to attach themselves to individual squad members
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  2. #2
    biomag83's Avatar Senior Member
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    I recognize only Holt by his comments. I can't even really distinguish the other two by vioce. As I said often enough the AI squad is a design failure in every shape or form. From ingame features to story to look..
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  3. #3
    ManticButton's Avatar Senior Member
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    Originally Posted by biomag83 Go to original post
    I recognize only Holt by his comments. I can't even really distinguish the other two by vioce. As I said often enough the AI squad is a design failure in every shape or form. From ingame features to story to look..
    Honestly there background story is fine (if you can find it) but they really should have had more cut scenes dedicated to the ghost squad to help flesh them out

    I like the overall design but I think they could have used a little touching up on in the modelling department to make them look a little bit more unique Midas stands out the most since he has the big machete on his chest. if Weaver and Holt had an exclusive item just for them that would have really helped

    but the fact they all handle the same gameplay wise and you can't command them separately really just turns them into a blob of generic army guys
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  4. #4
    biomag83's Avatar Senior Member
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    Meh, they have a background story, but except for Holt's drug consumption none of it made it to the game. I've seen their profiles from before the game release. Overall their story is far from amazing, its fitting, but nothing special. All 4 Ghosts have very little character in the game itself - which is ok, since the story&gameplay absolutely doesn't care about them since it is based on coop.

    Their look on the other hand isn't bad in the same sense each selfmade character looks good. The game's character art looks good, but none of them three is memorable - which fits to the role they play, but on the other hand doesn't justify their look to be pre-determined and unchangeable. And as you said except for Midas none of them has really something that looks specific to them (though when you look closely you will find unique pieces that you hardly notice at all to be different = wasted effort).

    But putting it all together they are just flawed in every sense and only hurt the game.
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  5. #5
    ManticButton's Avatar Senior Member
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    Originally Posted by biomag83 Go to original post
    Meh, they have a background story, but except for Holt's drug consumption none of it made it to the game. I've seen their profiles from before the game release. Overall their story is far from amazing, its fitting, but nothing special. All 4 Ghosts have very little character in the game itself - which is ok, since the story&gameplay absolutely doesn't care about them since it is based on coop.

    Their look on the other hand isn't bad in the same sense each selfmade character looks good. The game's character art looks good, but none of them three is memorable - which fits to the role they play, but on the other hand doesn't justify their look to be pre-determined and unchangeable. And as you said except for Midas none of them has really something that looks specific to them (though when you look closely you will find unique pieces that you hardly notice at all to be different = wasted effort).

    But putting it all together they are just flawed in every sense and only hurt the game.
    yeah it really feels like the squad should have gotten that extra month or to of polishing to make them better

    as someone who plays this game solo you can really feel like the solo squad was an afterthought due to the co-op nature of the game

    the AI squad and AI in general is whats holding this game back from being a fantastic game and something the development team need to put considerable resources into for the next installment
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  6. #6
    biomag83's Avatar Senior Member
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    The AI squad keeps killing it for me trying to play solo. There is only so much you can do. Tactics get reduced to pretty much nothing beyond where you yourself go. It kills all replayvalue this game has especially compared to coop where you can do so many things and go all bananas.

    The AI itself isn't bad. Might be that to me AI is only about behavior and not features like dections or spawning features and other tweaks game designer use to affect the mechanics. Except for the incredibly lazy behavior when AI fights AI and they just walk towards each other getting shot dozens of times since their damage is reduced and they don't die, I have little issue with the AI itself. Also the squad itself is 'smart' - just completely disconnected from the player so you just remember the pretty much dumbest actions you see them perform.

    There are a lot of issues with how the AI acts when it involves the player - proper coverfire, proctecting him, engaging enemies that charge the player - same goes for rebels. But enemies are dangerous when you get into CQB. They use numbers, cover, grenades, coverfire. Not the smartest kids on the block, but superior to enough players I've seen.

    So if I would have had a team to command, equip and use on missions I would have been a lot happier and actually recommand the game to single players. This way I can't. Even worse now that most players have left the game and it is hard to find people playing the same style. Singleplayer is just not worth it.
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  7. #7
    This was always one of my biggest criticisms for this game. Playing solo sucks in Wildlands because there is ZERO depth to the gameplay. You either do everything yourself, sync shot everyone to death, or engage in frustrating/random open combat - and this is compounded by the fact that we have no choice in terms of mission execution. Do what the game tells you or you fail. What kills me is that it just seems as though this is exactly how the developers wanted the gameplay to be as they appear hellbent on not making any concessions here.

    It doesn't appear that there was any real thought given to allowing players to engage with AI squadmates in unique/interesting ways.
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  8. #8
    GAP_Computer's Avatar Senior Member
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    i recall a game called S.O.C.O.M US Navy Seals, at least they give you the option to split the squad , the AI can drive, if you never play this game here is what it looks like
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  9. #9
    You mean Synch Shot 1, 2 and 3 are different people?

    I didn't even know their names until I read it on this forum.

    As for keeping them as separate people as a reason to disallow customization? I have never heard a worse excuse. I can't kit my sniper in a ghillie suit ? Or give him one of the large number of sniper rifles I have access to? How hard would limiting his options to sniper rifles? And the other guy to LMGs and the last to SMGs be?

    That'd still allow the guy standing knee deep in snow at 10 000' AMSL the opportunity to wear something warm, while retaining their "individuality "
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  10. #10
    ManticButton's Avatar Senior Member
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    Originally Posted by Kayback2 Go to original post
    You mean Synch Shot 1, 2 and 3 are different people?

    I didn't even know their names until I read it on this forum.

    As for keeping them as separate people as a reason to disallow customization? I have never heard a worse excuse. I can't kit my sniper in a ghillie suit ? Or give him one of the large number of sniper rifles I have access to? How hard would limiting his options to sniper rifles? And the other guy to LMGs and the last to SMGs be?

    That'd still allow the guy standing knee deep in snow at 10 000' AMSL the opportunity to wear something warm, while retaining their "individuality "
    Yeah I don't agree with it but they have their reasons and now I have to work around it
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