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  1. #11
    PDXGorechild's Avatar Senior Member
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    Mar 2017
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    I don't think i've ever actually been hit by wardens shoulder bash...
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  2. #12
    I think it was way worse in season 1 2 wardens just sb you to death now I don't really see it plus a well timed doge gives you a gb
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  3. #13
    There is a lot of factors involved with that statement and balancing in general.

    For the statement we're not "justifying" something that is emperically a balance problem. We bring it up as a counter because people on the forums often stretch a statement to make something sound way worse than it is. Basically most of the time I use that kind of response is if I see a post that says something like " x move is unreactable."

    Secondly yes. Not everyone is high level. But that doesn't mean the statement on what high levels are capable of any less valid. The best balance is done from top down in skill level. Top tier players break your game. They show you exactly what is possible given enough time/effort put forward using a particular thing. This is good. Because if something seems fine at the low level but is super strong at the high level it shows imbalance. But if vise versa is the case it usually shows some sort of balance.

    What I mean in example form. Take orochi's double light top attack. In the lowest bracket of skill it murders. In the tier below medium it's still murdering. But in medium tier it begins to even out. and in high tier it doesn't murder. it under performs. This would seem to imply that the better a player gets The more easier it is to deal with. Which is good. That is typically how you want things. And if anything is amazing in high skill tiers it has to be balanced by being hard to accomplish.

    As if it was easy to use and do in all tiers it's clearly unbalanced. Devs should and do look at all tiers of play. The very simple reason why spam or certain moves people don't take issue with are not being nerfed real hard if at all is because their data shows it's not an actual problem in a wide scope of things. and/or the suggestion on how to address it wouldn't actually address the perceived problem in a healthy way.

    I know it's frustrating if someone like mushu is destroying bottom tier. It's not fun to be on the receiving end. But as harsh as it sounds that's not the games problem. The player has to take some responsibility. If we made things easier for low ish tier players then the skill gap of the game becomes even shorter. Thus invalidating a players time invested in getting better. Shorter skill gap also means less depth to the game. Which also in turn means a lower skill celling. Which was the problem with base for honor. People wanted a wider gap between decent players and good players. and people wanted a higher skill ceiling. This is of course going to make things harder on the worse players. But again. that's not really the games responsibility. Fighting games are in general designed to foster a competitive nature. Making the game easier overall doesn't do that.
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  4. #14
    That's all true but how do we get players just starting out or during a free weekend to stay and want to learn how to get better if they get stomped by what they would call spam moves. For me if I am facing someone I try plan "A" if it works I stay with that then move to plan "B" and "C." So sure it could look spammy but they didn't stop it so why change. After the match if they were struggling I will message them to give them tips. The game is great fun but can be frustrating as no one wants to loose and when matchmaking is iffy sometimes low level players rant about how bad this game is. I read a lot of comments that get taken the wrong way and people get quite upset and way off topic. The "get good" never helps just makes people more upset. There are some on here that are very helpful some not so much. It would be nice if people were more civil and helpful understanding a rant by a low/average player is when they are upset about something to not just egg them on. Like the aramusha combo saying "just block up" is true sometimes but not entirely helpful with feints maybe they try and then get hit on the side.
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  5. #15
    Originally Posted by Okita_Soji.. Go to original post
    That's all true but how do we get players just starting out or during a free weekend to stay and want to learn how to get better if they get stomped by what they would call spam moves. For me if I am facing someone I try plan "A" if it works I stay with that then move to plan "B" and "C." So sure it could look spammy but they didn't stop it so why change. After the match if they were struggling I will message them to give them tips. The game is great fun but can be frustrating as no one wants to loose and when matchmaking is iffy sometimes low level players rant about how bad this game is. I read a lot of comments that get taken the wrong way and people get quite upset and way off topic. The "get good" never helps just makes people more upset. There are some on here that are very helpful some not so much. It would be nice if people were more civil and helpful understanding a rant by a low/average player is when they are upset about something to not just egg them on. Like the aramusha combo saying "just block up" is true sometimes but not entirely helpful with feints maybe they try and then get hit on the side.
    Is true that communication from both sides could be better. and that "get good" as just that is just as helpful as "x attack is unreactable/op."
    Back when centurion first came out everytime someone messaged me about him (hate mail or not) i'd max the character limit in a few messages telling them what I can do and how they can deal with it. Made a friend that way.

    I do try my best to stay civil here and give advice when it seems like the person is generally looking like they want help. But i'm not perfect. I have made bad posts before.
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  6. #16
    people are just different.

    i dont like trashing ppl in duels. i normally ease up. let em have a win too.

    others just never relent and enjoy maximising their win. and dont care about the opponent.
    such players typically played Cent then and Shaman now.

    and that is fair enuff.
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