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  1. #11
    Aramusha is pretty good in 4v4 modes. If they buff him again they will need to start reducing his effectiveness in team modes.

    I personally think rocksteady needs to go away. That’s with or without buffs.
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  2. #12
    Originally Posted by Cajin203 Go to original post
    oh I know how to block, my ara is rep 3 and is a face roll character so I stopped, trust me... hes op.. never got so bored of a character that quick.
    Thx good to see some honest People here that also Know better then Continue to play cheesy classes. I am proud Of you sir!
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  3. #13
    Originally Posted by Dane520123 Go to original post
    My ara is only rep 3 I rarely use him maybe if u actually tried playing him yourself and not come on the forums crying like a little baby ude know how low tier he is. He gets curb stomped by people that actually know what they're doing sorry to say but u might not be as good as u think u r kiddo
    If you're getting curb stomped that's on you. Not complaining about the nerf at all but he didn't need it. He was never low tier, not even close.
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  4. #14
    UbiJurassic's Avatar Community Manager
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    Right now we'll be looking to see how the Aramusha performs with the proposed changes coming with patch 1.18. Generally, when we implement nerfs or buffs, we want to see how the changes effect a hero's balance before we look to investigate or implement further changes in another live or title update.
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  5. #15
    its more a bugfix than a buff for ara.

    heavy on gb and lights not beeing guardbroken is a basic game mechanic for every character.

    and his 25 damage top heavy should have been 600 ms from the start if you compare it to cents 600/500 ms heavys.


    5 more damage increase on his blade block follow ups is nice i gues but its still not worth the risk. his fullblock is the only fullblock in the game with a recovery time and any other fullblock user can attack out of the fullblock regardless of a succsesfull block.

    and the main issue still remains with aramusha. he has no opening move. and even if he manages to start with a random attack his soft feints are useless since they only allow them on finishers wich are way too telegraphed.

    every highranking player regardless of plattform will confirm that its impossible to sustain a attack chain. its just asking for parries.

    in summary: not much changes for aramusha. he will still be bottom tier like the other samurai.
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  6. #16
    Jarl.Felix's Avatar Banned
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    Originally Posted by SenBotsu893 Go to original post
    its more a bugfix than a buff for ara.

    heavy on gb and lights not beeing guardbroken is a basic game mechanic for every character.

    and his 25 damage top heavy should have been 600 ms from the start if you compare it to cents 600/500 ms heavys.


    5 more damage increase on his blade block follow ups is nice i gues but its still not worth the risk. his fullblock is the only fullblock in the game with a recovery time and any other fullblock user can attack out of the fullblock regardless of a succsesfull block.

    and the main issue still remains with aramusha. he has no opening move. and even if he manages to start with a random attack his soft feints are useless since they only allow them on finishers wich are way too telegraphed.

    every highranking player regardless of plattform will confirm that its impossible to sustain a attack chain. its just asking for parries.

    in summary: not much changes for aramusha. he will still be bottom tier like the other samurai.
    A noob like you will never be good with aramusha no matter the amounts of buffs, true.

    A decent player will benefit ALOT from aramusha buffs.

    That's the difference between you and the rest of the playerbase.
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  7. #17
    Originally Posted by SenBotsu893 Go to original post
    its more a bugfix than a buff for ara.

    heavy on gb and lights not beeing guardbroken is a basic game mechanic for every character.

    and his 25 damage top heavy should have been 600 ms from the start if you compare it to cents 600/500 ms heavys.


    5 more damage increase on his blade block follow ups is nice i gues but its still not worth the risk. his fullblock is the only fullblock in the game with a recovery time and any other fullblock user can attack out of the fullblock regardless of a succsesfull block.

    and the main issue still remains with aramusha. he has no opening move. and even if he manages to start with a random attack his soft feints are useless since they only allow them on finishers wich are way too telegraphed.

    every highranking player regardless of plattform will confirm that its impossible to sustain a attack chain. its just asking for parries.

    in summary: not much changes for aramusha. he will still be bottom tier like the other samurai.
    This post gave me cancer
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  8. #18
    The_B0G_'s Avatar Senior Member
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    Originally Posted by SenBotsu893 Go to original post
    its more a bugfix than a buff for ara.

    heavy on gb and lights not beeing guardbroken is a basic game mechanic for every character.

    and his 25 damage top heavy should have been 600 ms from the start if you compare it to cents 600/500 ms heavys.


    5 more damage increase on his blade block follow ups is nice i gues but its still not worth the risk. his fullblock is the only fullblock in the game with a recovery time and any other fullblock user can attack out of the fullblock regardless of a succsesfull block.

    and the main issue still remains with aramusha. he has no opening move. and even if he manages to start with a random attack his soft feints are useless since they only allow them on finishers wich are way too telegraphed.

    every highranking player regardless of plattform will confirm that its impossible to sustain a attack chain. its just asking for parries.

    in summary: not much changes for aramusha. he will still be bottom tier like the other samurai.
    Many of the characters have all of these issues, and not just samurai. At least half the roster doesn't have a safe opener, at least 2 if not more still can't get a heavy off of a GB. I think it's unfair to other classes that the Aramusha got bumped to the front of the balance list seeing as he isn't even that bad of a character anyway.

    He's a feint oriented character, like kensei and orochi and zerker, he's all about mind games, if you aren't playing him that way then you're wasting your time. He's certainly not bottom tier.
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  9. #19
    UbiJurassic's Avatar Community Manager
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    Originally Posted by Jarl.Felix Go to original post
    A noob like you will never be good with aramusha no matter the amounts of buffs, true.

    A decent player will benefit ALOT from aramusha buffs.

    That's the difference between you and the rest of the playerbase.
    It's alright to disagree with someone's points, but let's refrain from calling names.
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  10. #20
    I would have to agree with the majority here. Ara definitly does not need a buff. My Are is Rep 6 and I too stopped playing him because of how easy it is to face roll people. At first I was like yes! They are finally doing something decent for the Samurai after all the talk and no show about fixing the Orochi. I liked the Aramusha a lot at first but again the more i played him the more i realized how stale he is and how much he needs work. Even though the Shaman has just about everything you would need in a character she still takes skill and brain power to manage in high tier play (not saying she's not any good we all know she's amazing). My point though is that anyone can go out there on the Aramusha and spam lights that are lighting fast and kill someone. The fact that even if you are late blocking the first one keeping in my that you will be able to block the second but then they switch to a heavy (which for me is easy to parry, however now for everyone) can stir things up for new players or others who haven't quite mastered these mechanics. On top of this Ubi is looking at changing parrying which in turn may make the Aramusha even more deadly. Who knows right.... There is one last thing I want to mention and that is for me at times even when I am adjusting my block or switching in a timely manner I still am unable to block in the direction of which the light attack is coming. I have even seen on my HUD where my blocking options do not even appear leaving me open and getting whacked no matter how many times I try to re adjust. Now this could be lag but its happened to me a few times and hopefully if this is lag Dedicated Servers with fix the problem.
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