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  1. #1

    Aramusha update

    So can anyone explain the Aramusha buffs he received? I would like to thank candle for the actual warrior den update on him. But I’d like to know what it is solely and possibly have a discussion on it. Thanks in advance
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  2. #2
    Originally Posted by Sneakly20 Go to original post
    So can anyone explain the Aramusha buffs he received? I would like to thank candle for the actual warrior den update on him. But I’d like to know what it is solely and possibly have a discussion on it. Thanks in advance
    Buffs? Are you ****ing kidding me?!!! I already Knew the balancing team was useless but buffing araspamma noobclass omg????!!!
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  3. #3
    ChampionRuby50g's Avatar Senior Member
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    Originally Posted by Sneakly20 Go to original post
    So can anyone explain the Aramusha buffs he received? I would like to thank candle for the actual warrior den update on him. But I’d like to know what it is solely and possibly have a discussion on it. Thanks in advance
    This is copied and pasted directly from candles recap, as I think he did a good job on explaining it then. Short of patch notes, this would be the best we have.

    “Aramusha buffs - Blade blockade +5 damage on all moves from it, +10 stamina damage increas on ring the bell. Fury unleashed gets uninteruptible stance. Basic top heavy is now 600 ms down from 700ms meaning he now has a top heavy off guardbreak. Basic side heavy is up to 30 damage from 25. He used to be guard broken out of right light attack, this is now fixed.”

    Personally, I think the heavy from guardbreak is fine, it makes sense to give Ara at least that. Not sure what ring the bell is, but I’m not a fan of increasing stamina damage due to Ara been almost impervious to stamina damage because of Rock Steady. I’m surprised they increased his damage, especially when we have hero’s like Highlander who don’t do enough damage with a massive bloody claymore. No idea what fury unleashed is either so can’t comment there.
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  4. #4
    Originally Posted by ChampionRuby50g Go to original post
    This is copied and pasted directly from candles recap, as I think he did a good job on explaining it then. Short of patch notes, this would be the best we have.

    “Aramusha buffs - Blade blockade +5 damage on all moves from it, +10 stamina damage increas on ring the bell. Fury unleashed gets uninteruptible stance. Basic top heavy is now 600 ms down from 700ms meaning he now has a top heavy off guardbreak. Basic side heavy is up to 30 damage from 25. He used to be guard broken out of right light attack, this is now fixed.”

    Personally, I think the heavy from guardbreak is fine, it makes sense to give Ara at least that. Not sure what ring the bell is, but I’m not a fan of increasing stamina damage due to Ara been almost impervious to stamina damage because of Rock Steady. I’m surprised they increased his damage, especially when we have hero’s like Highlander who don’t do enough damage with a massive bloody claymore. No idea what fury unleashed is either so can’t comment there.
    Loooool this is fubcking Amazing, they want People to buy steel with real money. Ubisoft are a bunch Of ****inng useless moneygrabing *****es. Never Goin to buy another Game from them.
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  5. #5
    why? just why do they buff an already overpowered character?? His light attacks are beyond fast and now they buff the damage? So when is Raider getting faster attacks and higher damage? =)==)=)=()=(=())=I
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  6. #6
    Unnecessary Aramusha buff. Rainbows. Removal of boob-ecution. Vikings rigged victory.

    What else?
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  7. #7
    Guys please try to keep this on topic instead of complaints. So the ring the bell. Blade blockade then bottom of the handle to the face. Stuns and increased stamina damage. That’s it. I like the fact that it’s now worth it to use under certain situations. Fury unleashed is the top heavy after blade blockade I’m pretty sure. Not understanding why they put uninterruptible stance on it. It’s too fast so it’s either blocked or.. blocked. Maybe the meant unblockable? Unsure on that until someone clarifies. Now able to get top heavy off of GB. This is nice especially to start your combos. Side heavy damage up. This is also nice. Right light attack could be GB? I’ll be completely honest I’ve never had that problem. Only the problem is being GB through my beginning light attack. Could be a balance thing. I’m not sure myself. Seems nice. But I would really like more insight on the fury unleashed.
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  8. #8
    Originally Posted by Lallarn1945 Go to original post
    why? just why do they buff an already overpowered character?? His light attacks are beyond fast and now they buff the damage? So when is Raider getting faster attacks and higher damage? =)==)=)=()=(=())=I
    Unfortunately the light attacks are a noob stomping thing. They don’t really get you anywhere in higher play. Only increased side heavy damage and gave +5 damage to the ring the bell fury unleashed the kick and twin vipers all of which are accomplished on a successful blade blockade. Other than that he gets a free top heavy which was needed. Lastly raider is a completely different character.
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  9. #9
    Originally Posted by Sneakly20 Go to original post
    Unfortunately the light attacks are a noob stomping thing. They don’t really get you anywhere in higher play. Only increased side heavy damage and gave +5 damage to the ring the bell fury unleashed the kick and twin vipers all of which are accomplished on a successful blade blockade. Other than that he gets a free top heavy which was needed. Lastly raider is a completely different character.
    you are clueless, try play conq Or highlander and then tell us how viable they are at high lvl play. Only reason the devs buff aramusha is to get more noobs buy steel with real money so they can play their new op flavor Of month noob light spamming Class.
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  10. #10
    bob333e's Avatar Senior Member
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    Originally Posted by David_gorda Go to original post
    Buffs? Are you ****ing kidding me?!!! I already Knew the balancing team was useless but buffing araspamma noobclass omg????!!!
    Relax lol, they further nerfed Shaman, and Shaman was the bigger money-grabber at S4 release. Other than upping the damage on his side heavy, I do view these buffs as logical, and the Shaman nerfs are logical too (though they still didn't remove guaranteed headbutt/bite on GB). I'll be giving my interpretation shortly to the OP as to why Aramusha's changes are reasonable, at least in my opinion.

    Originally Posted by ChampionRuby50g Go to original post
    No idea what fury unleashed is either so can’t comment there.
    Here's his framedata along with names of all of his moves, relevant info starts at 6:29 (though bear in mind his top heavy is now 600ms as of patch 1.18). I will also outline the explanations below.



    Originally Posted by Sneakly20 Go to original post
    So can anyone explain the Aramusha buffs he received? I would like to thank candle for the actual warrior den update on him. But I’d like to know what it is solely and possibly have a discussion on it. Thanks in advance
    Contrary to the recent knee-jerk reaction I'm spotting on the forum, I don't think they 'buffed' Aramusha per-se; it was more of adding things that were missing from him upon release. I also confirm what ChampionRuby outlined, in that all followup attacks from Blade Blockade received a +5 damage buff.

    - Top heavy being 600ms instead of 700ms to allow a top heavy on GB makes sense. It's something Aramusha was lacking ever since he was released.

    - Apparently there was a bug that allowed you to GB him out of a right-side light attack; it's an inconsistency with the safety of initiating light attacks in general, seeing as past a certain momentum, you cannot GB your opponent out of their attack animations on almost all heroes. So this certainly needed a fix.

    - Ring The Bell, which is his unblockable pommel bash followup from Blade Blockade, was near-useless because let's face it, no one really used it. Aramusha still dealt more damage using simple lights, than Blade Blockade into Ring The Bell. Ring The Bell now does 20 stamina damage instead of the previous 10, which encourages more use of this move, as well as 15 damage. Seeing as other heroes have much more ridiculous stamina drain maneuvers, I still don't see this as an issue, and that's on top of Blade Blockade has to land first. He cannot do that from neutral.

    - Twin Vipers, which is the followup double-blade unblockable heavy from Blade Blockade, launching from right side (hits from left side of opponent), now deals 40 damage instead of 35. Seeing as it's a followup heavy unblockable that can only be done if Blade Blockade lands, and seeing as other heroes, like Raider, can deal even more with a heavy unblockable upon followup, I think this small buff puts Aramusha's heavy unblockable on-par with other heavy unblockables. Let's not forget, he cannot initiate it from neutral, Blade Blockade must land first. So it certainly cannot be spammed. Also, Twin Vipers is still interruptible. It is also parryable after Blade Blockade (there's enough window for that), so it's still a fair trade.

    - Similarly, Fury Unleashed, which is the overhead double-blade followup from Blade Blockade, now deals 30 damage instead of 25. And it also received uninterruptible property. And this is not an unblockable. Both unblockables mentioned above (Twin Vipers and Ring The Bell) still don't have uninterruptible properties. I think it probably received an uninterruptible property for 4v4 scenarios where bumps / tackles / friendly fire can cancel Aramusha out of this move.

    Now as you may have noticed, all these three are followups from Blade Blockade. The incentive is obvious: to encourage further use of Blade Blockade, and to increase reward should a Blade Blockade land. Blade Blockade is already near-useless at high-skill play because it almost always gets baited and Aramusha is then punished for it (notice they also didn't speed up Blade Blockade animation nor recovery frames).

    - Now what I don't get: they upped the damage on his side heavies by +5. It could be to incentivize heavy attack use more, but I dunno. His side heavies were already fine imo. Not entirely sure on this.
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