Originally Posted by
David_gorda
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Buffs? Are you ****ing kidding me?!!! I already Knew the balancing team was useless but buffing araspamma noobclass omg????!!!
Relax lol, they further nerfed Shaman, and Shaman was the bigger money-grabber at S4 release. Other than upping the damage on his side heavy, I do view these buffs as logical, and the Shaman nerfs are logical too (though they still didn't remove guaranteed headbutt/bite on GB). I'll be giving my interpretation shortly to the OP as to why Aramusha's changes are reasonable, at least in my opinion.
Originally Posted by
ChampionRuby50g
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No idea what fury unleashed is either so can’t comment there.
Here's his framedata along with names of all of his moves, relevant info starts at 6:29 (though bear in mind his top heavy is now 600ms as of patch 1.18). I will also outline the explanations below.
Originally Posted by
Sneakly20
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So can anyone explain the Aramusha buffs he received? I would like to thank candle for the actual warrior den update on him. But I’d like to know what it is solely and possibly have a discussion on it. Thanks in advance
Contrary to the recent knee-jerk reaction I'm spotting on the forum, I don't think they 'buffed' Aramusha per-se; it was more of adding things that were missing from him upon release. I also confirm what ChampionRuby outlined, in that all followup attacks from Blade Blockade received a +5 damage buff.
- Top heavy being 600ms instead of 700ms to allow a top heavy on GB makes sense. It's something Aramusha was lacking ever since he was released.
- Apparently there was a bug that allowed you to GB him out of a right-side light attack; it's an inconsistency with the safety of initiating light attacks in general, seeing as past a certain momentum, you cannot GB your opponent out of their attack animations on almost all heroes. So this certainly needed a fix.
- Ring The Bell, which is his unblockable pommel bash followup from Blade Blockade, was near-useless because let's face it, no one really used it. Aramusha still dealt more damage using simple lights, than Blade Blockade into Ring The Bell. Ring The Bell now does 20 stamina damage instead of the previous 10, which encourages more use of this move, as well as 15 damage. Seeing as other heroes have much more ridiculous stamina drain maneuvers, I still don't see this as an issue, and that's on top of Blade Blockade has to land first. He cannot do that from neutral.
- Twin Vipers, which is the followup double-blade unblockable heavy from Blade Blockade, launching from right side (hits from left side of opponent), now deals 40 damage instead of 35. Seeing as it's a followup heavy unblockable that can only be done if Blade Blockade lands, and seeing as other heroes, like Raider, can deal even more with a heavy unblockable upon followup, I think this small buff puts Aramusha's heavy unblockable on-par with other heavy unblockables. Let's not forget, he cannot initiate it from neutral, Blade Blockade must land first. So it certainly cannot be spammed. Also, Twin Vipers is still interruptible. It is also parryable after Blade Blockade (there's enough window for that), so it's still a fair trade.
- Similarly, Fury Unleashed, which is the overhead double-blade followup from Blade Blockade, now deals 30 damage instead of 25. And it also received uninterruptible property. And this is not an unblockable. Both unblockables mentioned above (Twin Vipers and Ring The Bell) still don't have uninterruptible properties. I think it probably received an uninterruptible property for 4v4 scenarios where bumps / tackles / friendly fire can cancel Aramusha out of this move.
Now as you may have noticed, all these three are followups from Blade Blockade. The incentive is obvious: to encourage further use of Blade Blockade, and to increase reward should a Blade Blockade land. Blade Blockade is already near-useless at high-skill play because it almost always gets baited and Aramusha is then punished for it (notice they also didn't speed up Blade Blockade animation nor recovery frames).
- Now what I don't get: they upped the damage on his side heavies by +5. It could be to incentivize heavy attack use more, but I dunno. His side heavies were already fine imo. Not entirely sure on this.
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