Ideas about the game
Note: This is the comment read by me to the another thread.
Hi,
If there is a story mode, i think it can be slightly offer role playing experience to the player with creatable and customizable characters and minimized cinematics like Bethesda's Skyrim, that type of game will avoid spending for voice of the characters (because main character has no voice and game has few cinematics) and Ubisoft will answer for gamer's expectation with minimal spent than other Assassin's Creed games.*
About the ships, there must be historical ship types like Dutch fluyt, Spanish or Portuegese galleons, traditional Indian, Native African, Native Asian or Arabian ships and Chinese junks along with the game's original brig, frigate and sloop.*
Avoid automatic boarding system at all costs, multiplayer or story mode, game must have boarding system similar to the Black Flag and Rogue and about the character's movement outside the ship in story mode, solo mode or in multiplayer. Player can't be able to travel large cities because they are wanted pirates, although they can't visit these cities but they can buy upgrades for ship and sell their stolen goods there from the menu inside the captain's cabin, but they must be able to visit coastal towns, settlements, pirate hideouts and small fortresses some of them can be taken by our fleet like forts in both Rogue and Black Flag. Yes in solo or story mode, we must be able to establish fleet of our own.*
About the crew, player must choose them, not automatic selection. For example we must able to choose or quartermaster or scouts, these crewman have different skills, faces and gender of course. And we must have older feature of Black Flag; diving and exploring small islands for hidden treasures.
And last one is privateering, privateering is a important part of piracy and when we sign privateering contract with a faction and attack their enemy; our reward must be more than regular piracy.
Thanks for your time.
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