Hi!

I played about 300 dominion matches since the open beta, and there are feats barely used by anyone, either because there are far better alternatives, or the feat is just useless in almost every situation. Meanwhile, some feats are clearly broken. I try to list every feat I think should be buffed or nerfed because I did not see similar forums here. Apologies if there are other forums about this topic.

Need in buff:

Come at Me (Warden): it must be activated, it remains active for a very short time, and it greatly reduces the warden's defense (25% if I am sure). It only increases the renown gain of kills, which is only useful if you are absolutely sure that you will kill the opponent. It should be a passive skill and it shouldn't reduce the defense (it should give less renown than currently). Only 1 out 100 wardens are using it.

Takedown (Warden): the alternatives are far more useful. This feat has long cooldown, only remains active for a short time, and during that time, the warden barely gets more than one succesful guardbreak. It should have a shorter cooldown and a longer time it remains active.

Stalwart Banner (Various vanguard and hybrid heroes): It is only useful in premades of very well coordinated teams, since it gives a very small health boost, and it is locked in an area. If your team has full health, your enemies can just leave the area, or burn it if they have feats for it. It needs a total rework, possibly by making it movable (or giving it shorter activity time and cooldown and greater h/s).

Juggernaut (Various heavies and hybrids): This feat is only active for a very limited time, it should be active for a longer time.

Regenerate (Various heavies and hybrids): It should regenerate the full health in 30 seconds, since there are far more useful feats in the game than this and it is barely selected.

Dauntless (Conqueror): This might be useful aftert the conq rework, but right now, the conqueror has no real profit from hyperarmor.

Last Laugh (Peacekeeper): You can't control when it goes off, it is not activating if you are killed by a heavy, and it has a very long cooldown. It should be an active feat, usable when dead but not executed.

Unlimited Stamina (Centurion): The centurion already has great stamina, and it can't really compete with the haymaker feat in it's current state.

Projectile feats (level 3, various assasins and hybrids): They should have a longer cooldown, since their damage is nerfed greatly.

Slippery (Raider): For a level four feat, it does basically nothing, almost everyone can counterguardbreak on reaction.

Steadfast (Kensei): This is basically useless. It should be a passive, permanent buff if kept.

Kiai (Orochi, Shinobi): The stun time should be increased.



Needed to nerf:

Thick Blood (Warden): It is either useless if there are no bleed classes, or takes out the main source of damage of certain heroes. A peacekeeper, a nobushi or a shaman is totally useless against a warden with this feat. It should only reduce the bleed damage, not making the warden immune (and maybe it should give some other small boost to the warden).

Fiat Lux (Knights): It deals great damage on an area, blinds and exhausts the enemy, and has very short cooldown. It should deal less damage.

Catapult (Knights): It can wipe out entire enemy teams and it is only dodgable by chance or if the player expects it. It should have a longer windup, less damage or a smaller radius.

Ingeus Imber (Lawbringer): This is simply broken. Even a mediocre lawbringer farming on soldiers can turn the tide of matches just with this feat. There should be one bomb and moderate cooldown (making it usable in a minute or so).

Sharpen Blade (Assasins and variour hybrids): The damage buff is insane, must be nerfed.

Haymaker (Gladiator, Centurion): It guarantees very easy damage for both heroes (it might not be that broken, since it also generates revenge).

Pugio (Centurion): It is basically an instakill move in 1v1 (it confirms at least 90-100 damage). Compared to other projectile weapons, this is insanely strong.

Shaman feats: Excluding the sharpen blade and the nail bomb, her feats shouldn't deal bleed damage, they should deal normal damage.

Yama Uba (Shinobi): The health regen is too much, especially since his/her max health buff.

Steadfast (Aramusha): The Aramusha shouldn't have this feat. The Shugoki is fine with it, but he is too fast to have it.




I think that all feats should be used, it would increase the potential builds and mixes of heroes, but right now only a few are viable. I hope that you can keep balaincing them.