Originally Posted by
nufrancis
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This past 2 Seasons Samurai is very2 bad. Im still find this difficult to understand. Everytime I play (in PS4) 4vs4 theres always Players from Samurai comes up and sometimes more than a half. We should have win if they are placing the war assets correctly. This is Several posibilities why we lose: they are too lazy to manuallly place war assets, wrongly place a war assets, or theres defect in the current faction war mechanics.
It's entirely possible that Samurai have the most players, which actually massively hinders us because it reduces how much weight our assets have the way the FW works. All it takes is for close to half of the Samurai players to not give a toss about the Faction War and just let their assets go to waste, which is basically sabotaging the efforts of those of us who do play the Faction War. Because if our assets have less weight and half of our players don't even bother with the FW then we're fighting an uphill battle and we're basically screwed if any of the other factions have less players (i.e. more weight to their assets) but a more active interest in the Faction War. The Vikings probably have the least players but more of them are actively participating in the Faction War, which means that bonus weighting they get for being the smallest faction gives them a big advantage.
Essentially the formula to win the Faction War is this: whoever has the most active Faction War players per number of overall members signed up to that faction is going to win.
If your faction has more people actively participating in the Faction War in terms of your overall faction population then you have the advantage. This is where the more players you have signed up to your faction is actually a massive disadvantage if at least half of them don't participate in the faction war. Which is what I suspect happened to the Samurai.
The devs need to design a better system. One that keeps track of active participation in the faction war rather than a very simplistic system that blindly gives bonus weighting according to player populations while completely ignoring the level of player participation.
In my opinion only players that manually deploy troops within every 3-4 days should be counted as part of their faction's numbers in order to reduce the impact of a faction being lumbered with dead weight. Let the players who want to contribute and are genuinley involved in the Faction War actually matter, otherwise it's not fair to be essentially sabotaged by those who either aren't interested in the FW part of the game or who cannot log in enough times to contribute. Let everyone get the rewards at the end if that's an issue but at least let the active and interested players lead their faction to victory. Free them from having to be pulled down by people who aren't contributing and are just reducing the effectiveness of assets and sabotaging the efforts of the players who still give a damn.
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