I think that the pk's zone could be nerfed/changed (depending on viewpoint) easily with a few steps:
- Remove the second part completely.
- Make it similar to the warden's (blocking it should open her up for a free guardbreak)
- Reduce stamina cost to the total stamina's 33% (from 50).
- It should start a chain.
Other possible changes:
- Nerf her damage a little (the heavy followup lights should deal only 10 damage, not 15, and maybe a very small nerf to the guardbreak stab's damage)
- Make her dagger cancel similar to the shaman's (let her change guard when softfeinting a heavy)
This way, the peacekeeper would get a good offense game and she wouldn't have to rely on zones and turtling anymore. Her fast zone still would be useful to interrupt, but it would also have some real danger.
Interesting thoughts. With the reworks coming to some of the original cast soon, I don't know how much room there is for additional changes but I'll definitely make sure your thoughts are expressed to the team. While I don't have a list of the planned reworks or which characters are receiving reworks, I'm looking forward to getting some details out there soon.